Power node
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destructomat

- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Power node
What are the stats on an activated power node? Specifically, the central structure, not the peripheral generators. If you can decap the node without touching the generators, your opponent still loses power from all the generators, right?
Arrogant mammal.
- Wise Windu

- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Power node
800 hp, 100 xp, 15 red, and http://www.dawnofwar.info/index.php?pag ... sary#power . Everything else is the same as a generator.
And yes, your opponent will lose all income if you decap the node and don't destroy the generators.
And yes, your opponent will lose all income if you decap the node and don't destroy the generators.
Last edited by Wise Windu on Sat 08 Aug, 2015 6:35 pm, edited 2 times in total.
Re: Power node
Indeed. This is a tactic for Tactical Marines even. Because they are tactical, and can not become more tactical than this.
Not only Tacs, destroy power node in the centre, make it notr, enemy player will loose all power income from there. Cap it, you will gain all power incame from there.
Not only Tacs, destroy power node in the centre, make it notr, enemy player will loose all power income from there. Cap it, you will gain all power incame from there.
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destructomat

- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: Power node vs. Generators
So it has 1.33 times the health of a generator and light building armor, huge size, costs 1.25 times the req. and 20 seconds to build.
Arrogant mammal.
- Wise Windu

- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
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destructomat

- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: Power node
firatwithin wrote: Cap it, you will gain all power incame from there.
Cap it and activate it, you mean?
Arrogant mammal.
Re: Power node
Destructomat, as some friendly advice I suggest you check the codex in future or make one single thread for all of your questions. I notice you make a lot of threads just to ask one question.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: Power node
destructomat wrote:Cap it and activate it, you mean?
It activates it self when you cap it. But, you can put a node on it to prevent enemy from capping it and have more power income. Nodes themselfs also increases you power income just like generators but not more than a generator if I don't remember wrong.
Also, I suggest what Swiftsabre said.
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destructomat

- Posts: 77
- Joined: Thu 25 Jun, 2015 5:37 pm
Re: forum posts
Swiftsabre wrote:Destructomat, as some friendly advice I suggest you check the codex in future or make one single thread for all of your questions. I notice you make a lot of threads just to ask one question.
I'm not sure I understand. You want me to create one thread for all my questions, to matter what the subject/topic? I would be changing the subject every day. Would the search engine be able to follow Are we economizing threads, or staying on topic?
As for the codex, the link windu provided does not enumerate the "combat" stats on the node, just the economic stats. He answered my implied question only in this thread, which was really "how much harder is it to gen bash the node instead of the generators?"
Arrogant mammal.
Re: forum posts
destructomat wrote:Swiftsabre wrote:Destructomat, as some friendly advice I suggest you check the codex in future or make one single thread for all of your questions. I notice you make a lot of threads just to ask one question.
I'm not sure I understand. You want me to create one thread for all my questions, to matter what the subject/topic? I would be changing the subject every day. Would the search engine be able to follow Are we economizing threads, or staying on topic?
As for the codex, the link windu provided does not enumerate the "combat" stats on the node, just the economic stats. He answered my implied question only in this thread, which was really "how much harder is it to gen bash the node instead of the generators?"
Just dig Codex a little bit. You will find out everything you can. Fell like an Ultramarine, something you will learn from cannon.
Also, insted of opening one new topic for every small information, open a topic for you questions. We will help you there much easyer I think.

Re: Power node
Everything is in the codex, you've only seen a small part.
And yes, keeping things to one thread would be ideal, e.g. "Questions thread". Making a thread for one question every single time you need to ask something is a bit messy.
And yes, keeping things to one thread would be ideal, e.g. "Questions thread". Making a thread for one question every single time you need to ask something is a bit messy.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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