What do you want to see from DoW III

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ytimk
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Re: What do you want to see from DoW III

Postby ytimk » Wed 08 Jul, 2015 8:41 am

Swiftsabre wrote:Unit deletion.

Yeah this or "recycling".
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Toilailee
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Re: What do you want to see from DoW III

Postby Toilailee » Wed 08 Jul, 2015 3:12 pm

Swiftsabre wrote:
Toilailee wrote:
Lichtbringer wrote:I would really want the Truesight model from CoH2.
Whatever you think about it, that was probably the best new addition.

Everytime I play DoW2, I think: Oh yeah, lets run my Banshees (or other flanking force) around, he won't see me coming.
... oh yeah right, units have a magical sightcircle... )=
-...


Well frankly when a squad of troops moves in real life they're all looking in different directions, especially when not engaged. That's kinda the point.

Truesight doesn't work like that you doughnut, it works by objects taller than models blocking sight, so runnign behing walls gives you full vision in DOW II unlike CoH 2.


Litchbringer alredy corrected me you doughnut. :|
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bibotot
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Re: What do you want to see from DoW III

Postby bibotot » Thu 09 Jul, 2015 6:49 am

I would like to see in the base game:

- At least 4 factions.

- Each faction has at least 3 heroes.

- 1 grand campaign and 1 mini extra campaign.

- Compelling storyline. I want to see Space Marines and Eldar teaming up again.

- Good graphic and sound. Fully destructible environment.

- Balanced gameplay. IG are OP in retail.

- More consistence with the tabletop game.

- Takes place in M42.

- Gabriel Angelos returns.

- Costs less than 40 pounds.

- Vehicles work the same was as Company of Heroes 2.

- Hard counters against vehicles have Priotized Target to prevent shooting (and missing) infantry.

And that is it.
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Swift
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Re: What do you want to see from DoW III

Postby Swift » Thu 09 Jul, 2015 12:41 pm

bibotot wrote:- Takes place in M42.

- More consistence with the tabletop game..


Please no, the advancement of the storyline in DoW III should only come about if GW decide to do so and even then I would advise against that.

And DoW II works better because it improves upon the tabletop, rather than blatantly stealing all the OP and useless stuff TT has.
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ytimk
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Re: What do you want to see from DoW III

Postby ytimk » Sat 25 Jul, 2015 4:13 pm

Some thoughts to throw around just off the top of my head, not 100% that these would all be better or simpler but the option for these in the engine would be good, and maybe lead to very diverse playstyles for different factions:

-Must ship with worldbuilder and mod tools day one.
-Limited models/squad based/veterancy and levelling huge part of gameplay.
-Everything with a ranged weapon has a target ground option.
-Hold ground/guard unit stances etc
-Hold fire ability for everything.
-Good vision/sight/fog of war system, maybe like Coh2.
-No RNG stuff though.
-Vehicles (and walkers?) can reverse.
-Option for a little bit more structure building as an alternative to tradional teching or as a method of map/field prescence.
-Terrain deformation/craters/rubble/wreckage providing more dynamic cover options. Much more destructable environment.
-Option to vault/climb over cover. High level/tier can passively do so maybe.
-Structures may have more than one exit. You can also choose to blow open new exists in some strutures. If structure has hole blown in it, models can shoot through the hole.
-Target infantry/vehicles toggle for all vehicles (and maybe infantry/setup teams as well).
-XP awarded for damaging enemies as well as killing models?
-Veterancy/level (and red/global resource) system that awards more for killing/damaging stronger and higher level enemies. High level/strong/late tier units only gain minimal amounts when they kill/damage fresh T1 units
-A lot more unit attributes can be effected by leveling eg speed/setup and teardown times/sight/vision/detection ranges/rotation/range/rate of fire/accuracy/charge range/% damage taken/courage or morale maybe etc
-Leveling and/or tier upgrades can unlock abilities/passive or direct as alternative to buying upgrades.
-Amount of XP need to level doesnt have to be uniform. Eg basic starter unit needs 500XP to level to 2, but T3 unit needs 750XP to level to 2 etc
-If retreating is in the game and you have two options: base or equivalent of LRR/beacon - you have buttons/options to choose one or the other, or a "retreat to closest point" option.
-Like the campaign - if selecting a one handed wargear for a hero you can also select one for the free hand (eg pistols/shields/fists/claws/staffs/another axe or blade!).
-Xenos/non human heroes etc that dont fit human physique can purchase wargear for those parts eg third limbs/tails/servo arms.
-Walkers/great daemons can throw allies across the battlefield for rapid deployment.
Ring ring. Call Da Boyz!
Theory.
I have never played vs a human......
b-b-b-but I watch 100s of casts.
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egewithin
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Re: What do you want to see from DoW III

Postby egewithin » Sat 25 Jul, 2015 7:09 pm

I would like to see factions much celluar EG : Space Marines are 4 different races like Spacewolves focuses on melee / Iron Warriors focus on vehicle and bionic / Imperial fists focus on durability and defence. Same for other races too.
destructomat
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Re: What do you want to see from DoW III

Postby destructomat » Fri 14 Aug, 2015 4:00 am

More varied vehicle critical hits, vision/los blockers and diversions, more air support, more varied globals, like world in conflict's tactical support. No warning markers for enemy globals. Building assault/defense; I don't know how, but make it happen.

Oh, and some kind of fragile civilian mechanics- give a sense of just how powerful these weapons are and how dark this existence is, and pros and cons for keeping them alive, and different pros and cons for slaughtering them
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Nergal
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Re: What do you want to see from DoW III

Postby Nergal » Fri 14 Aug, 2015 4:17 pm

I really hope they merge the best elements from both games and increment upon, refining the mechanics.

And oh your god! I just need a date to program my no life status.

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