Postby ytimk » Sat 25 Jul, 2015 4:13 pm
Some thoughts to throw around just off the top of my head, not 100% that these would all be better or simpler but the option for these in the engine would be good, and maybe lead to very diverse playstyles for different factions:
-Must ship with worldbuilder and mod tools day one.
-Limited models/squad based/veterancy and levelling huge part of gameplay.
-Everything with a ranged weapon has a target ground option.
-Hold ground/guard unit stances etc
-Hold fire ability for everything.
-Good vision/sight/fog of war system, maybe like Coh2.
-No RNG stuff though.
-Vehicles (and walkers?) can reverse.
-Option for a little bit more structure building as an alternative to tradional teching or as a method of map/field prescence.
-Terrain deformation/craters/rubble/wreckage providing more dynamic cover options. Much more destructable environment.
-Option to vault/climb over cover. High level/tier can passively do so maybe.
-Structures may have more than one exit. You can also choose to blow open new exists in some strutures. If structure has hole blown in it, models can shoot through the hole.
-Target infantry/vehicles toggle for all vehicles (and maybe infantry/setup teams as well).
-XP awarded for damaging enemies as well as killing models?
-Veterancy/level (and red/global resource) system that awards more for killing/damaging stronger and higher level enemies. High level/strong/late tier units only gain minimal amounts when they kill/damage fresh T1 units
-A lot more unit attributes can be effected by leveling eg speed/setup and teardown times/sight/vision/detection ranges/rotation/range/rate of fire/accuracy/charge range/% damage taken/courage or morale maybe etc
-Leveling and/or tier upgrades can unlock abilities/passive or direct as alternative to buying upgrades.
-Amount of XP need to level doesnt have to be uniform. Eg basic starter unit needs 500XP to level to 2, but T3 unit needs 750XP to level to 2 etc
-If retreating is in the game and you have two options: base or equivalent of LRR/beacon - you have buttons/options to choose one or the other, or a "retreat to closest point" option.
-Like the campaign - if selecting a one handed wargear for a hero you can also select one for the free hand (eg pistols/shields/fists/claws/staffs/another axe or blade!).
-Xenos/non human heroes etc that dont fit human physique can purchase wargear for those parts eg third limbs/tails/servo arms.
-Walkers/great daemons can throw allies across the battlefield for rapid deployment.
Ring ring. Call Da Boyz!
Theory.
I have never played vs a human......
b-b-b-but I watch 100s of casts.