Guardians' shields

Issues dealing with gameplay balance.
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Sub_Zero
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Guardians' shields

Postby Sub_Zero » Tue 18 Aug, 2015 1:49 pm

•Energy Shield health decreased from 1000 to 500
•Energy Shield regeneration decreased from 5 to 2.5

Now even when guardians aren't such weak pussies in T1 that need super protection I still think that some changes might be done.

One change is to decrease the current cost of 45 energy. It is adequate to change the cost a bit because of the 50% actual nerf to the shield's capacity. Just 5 less energy to construct a shield would correspondingly (to say the least) reflect the loss of that immense shield's capacity.

I would agree that 1000 HP and 5 regeneration sound OP, especially for T1, but changing it that radically isn't something I like too. What if by T2 shields gain additional 250 HP and +1/1.5 to the regeneration? That also would reflect the increased lethality of upgraded/new units.

Just currently it feels like shields are destroyed too fast and especially in later tiers.
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Asmon
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Re: Guardians' shields

Postby Asmon » Tue 18 Aug, 2015 2:53 pm

Would be great indeed.
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Cyris
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Re: Guardians' shields

Postby Cyris » Tue 18 Aug, 2015 3:34 pm

Or maybe it could become stronger with level. That'd be neat too.
Dakrim
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Re: Guardians' shields

Postby Dakrim » Tue 18 Aug, 2015 5:06 pm

Your shields will not save you eldar, for i simply barrage you with gernades and destroy it, get your eldar filth off of my planet. 8-)
"we all have our demons, so let's go hunting"

"Crush 'em beneath our boot!" -IG Guardsman
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egewithin
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Re: Guardians' shields

Postby egewithin » Tue 18 Aug, 2015 6:58 pm

No one out shoots those shields, they simply send grenades or charge through them. But okay, some changes might me done.
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Codex
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Re: Guardians' shields

Postby Codex » Tue 18 Aug, 2015 9:26 pm

Dakrim wrote:Your shields will not save you eldar, for i simply barrage you with gernades and destroy it, get your eldar filth off of my planet. 8-)


I don't mind people having a bit of fun on the forums but let's try to keep the balance discussion cleaner. After all there are legitimate points being made.
Righteousness does not make right
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Adeptus Noobus
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Re: Guardians' shields

Postby Adeptus Noobus » Wed 19 Aug, 2015 7:01 pm

I kinda like the idea of the shields becoming stronger because that would encourage the player to actually level his DAs. The power investment seems reasonable though imo. Even with the lowered health of the shield. You can always fleet away (40 pwr), set up a new shield (45 pwr) which will again require the enemy to take it down while being shot at from perfect cover.
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An'grathul
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Re: Guardians' shields

Postby An'grathul » Wed 19 Aug, 2015 9:00 pm

I completely support the idea of shields scaling with level, it'd be a nice incentive to get those DA some experience.
Embrace game balance or not, it embraces you.

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