Does melee engaged units take less ranged dmg?
- HiveSpirit

- Posts: 153
- Joined: Tue 28 Jul, 2015 2:34 am
Does melee engaged units take less ranged dmg?
Does melee engaged units take less ranged dmg?
If ex ASM engages tyranid warriors in melee, does both units take less ranged dmg?
If its true, could we get a source on that? Ive totaly missed it if its correct.
If ex ASM engages tyranid warriors in melee, does both units take less ranged dmg?
If its true, could we get a source on that? Ive totaly missed it if its correct.
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Re: Does melee engaged units take less ranged dmg?
It does, at least last time I checked. I actually confirmed this one pretty late. If you want to lab it, just have a ranged squad shooting a melee squad (like Sluggas) in the open, then have them start meleeing a power node and confirm the change in dps.
Righteousness does not make right
Re: Does melee engaged units take less ranged dmg?
Oh yey I was right then! 
I knew my source was solid, whatever it was

I knew my source was solid, whatever it was

- Wise Windu

- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Does melee engaged units take less ranged dmg?
Yes, it's a 50% ranged damage decrease. Source: game files.HiveSpirit wrote:Does melee engaged units take less ranged dmg?
If ex ASM engages tyranid warriors in melee, does both units take less ranged dmg?
If its true, could we get a source on that? Ive totaly missed it if its correct.
Vehicles are not affected, but all infantry are.
- HiveSpirit

- Posts: 153
- Joined: Tue 28 Jul, 2015 2:34 am
Re: Does melee engaged units take less ranged dmg?
Thanks for the replys.
So what happends when asm attacks warriors, and warriors pulls back (kinda brakes the melee engagement), does both squads lose the 50% rng decrease? When is the rng decrease active and not?
Is this melee encounter rng decrease new with elite mod or have it always existed?
Ill find the source.
So what happends when asm attacks warriors, and warriors pulls back (kinda brakes the melee engagement), does both squads lose the 50% rng decrease? When is the rng decrease active and not?
Is this melee encounter rng decrease new with elite mod or have it always existed?
Ill find the source.
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Re: Does melee engaged units take less ranged dmg?
It has always been there.
rng = Random number generator btw.
rng = Random number generator btw.
-
DarthMoose

- Posts: 16
- Joined: Wed 29 Jul, 2015 2:17 pm
Re: Does melee engaged units take less ranged dmg?
There was always something that I wondered, Is the ranged damage reduction applied on a model per model basis, or the squad as a whole so long as 1 member is actively engaged.
Currently Cultists dying as they do make me think model to model.
If the ASM are still using their melee weapons they'll get the reduction, even with warriors backing off.
Currently Cultists dying as they do make me think model to model.
HiveSpirit wrote:So what happends when asm attacks warriors, and warriors pulls back (kinda brakes the melee engagement), does both squads lose the 50% rng decrease? When is the rng decrease active and not?
Is this melee encounter rng decrease new with elite mod or have it always existed?
Ill find the source.
If the ASM are still using their melee weapons they'll get the reduction, even with warriors backing off.
- Wise Windu

- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Does melee engaged units take less ranged dmg?
It's based on the individual model.DarthMoose wrote:There was always something that I wondered, Is the ranged damage reduction applied on a model per model basis, or the squad as a whole so long as 1 member is actively engaged.
- HiveSpirit

- Posts: 153
- Joined: Tue 28 Jul, 2015 2:34 am
Re: Does melee engaged units take less ranged dmg?
Thanks for clarification.
Does the warrior individual(s) who are hit, who are fleeing asm, get ranged reduction aswell?
Or is it restricted to only those individuals who are winding up and down? (kinda makes sence)
PS: Thanks Windu for your patience ^^
PS: rng = Random number generator, yea ur right, mostly used to mean that, not patented thou.
DarthMoose wrote:There was always something that I wondered, Is the ranged damage reduction applied on a model per model basis, or the squad as a whole so long as 1 member is actively engaged.
Currently Cultists dying as they do make me think model to model.
If the ASM are still using their melee weapons they'll get the reduction, even with warriors backing off.
Does the warrior individual(s) who are hit, who are fleeing asm, get ranged reduction aswell?
Or is it restricted to only those individuals who are winding up and down? (kinda makes sence)
PS: Thanks Windu for your patience ^^
PS: rng = Random number generator, yea ur right, mostly used to mean that, not patented thou.
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- HiveSpirit

- Posts: 153
- Joined: Tue 28 Jul, 2015 2:34 am
Re: Does melee engaged units take less ranged dmg?
welshy wrote:Oh yey I was right then!
I knew my source was solid, whatever it was
Inquisitional conspiracy and propaganda! Yeat no raw evidence!
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- Wise Windu

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- Joined: Sat 14 Sep, 2013 2:22 am
Re: Does melee engaged units take less ranged dmg?
It's applied to the units actively in melee combat. So the Warriors won't have it applied to them if they're running. Think about the scouts with their stealth upgrade. They start regenerating health and energy the moment you stop them from firing.HiveSpirit wrote:Does the warrior individual(s) who are hit, who are fleeing asm, get ranged reduction aswell?
Or is it restricted to only those individuals who are winding up and down? (kinda makes sence)
I told you I got it directly from the game files. Here, this is in every infantry model's file...HiveSpirit wrote:Inquisitional conspiracy and propaganda! Yeat no raw evidence!
Code: Select all
melee_ext: {
| $REF: "entity_extensions\melee_ext";
| weapon_skill: 30;
| charge: {
| | range: 10f;
| | on_charge_actions: {
| | };
| | cooldown: 8f;
| | minimum_range: 0f;
| | on_completion_actions: {
| | };
| | on_completion_target_actions: {
| | };
| | ignore_melee_skill: false;
| };
| in_combat_ranged_damage_modifier: 0.5f; <---------the ranged damage modifier
| leap: {
| | can_leap: false;
| | on_completion_actions: {
| | };
| | on_start_actions: {
| | };
| | jump_info: {
| | | $REF: "types\jump_info";
| | | jump_distance_max: 50f;
| | | jump_height: 1.5f;
| | | jump_min_height: 1f;
| | | max_forward_speed: 30f;
| | | min_forward_speed: 30f;
| | | aggression: 0.5f;
| | | breakdown_time: 0.5f;
| | | anticipation_time: 0f;
| | | teleport: false;
| | | number_of_jumpers: 0;
| | | use_special_on_completion_actions: false;
| | | skip_facing: false;
| | | jump_pass_type: "";
| | };
| | on_completion_target_actions: {
| | };
| };
| melee_base_size: "small";
| has_melee_right_of_way: false;
};By the way, should be noted that there are a few exceptions to the melee combat damage reduction. Guardsmen, Kasrkin, Spotters, and Stormtroopers don't have it. They're the only ones I've found so far that don't.
- HiveSpirit

- Posts: 153
- Joined: Tue 28 Jul, 2015 2:34 am
Re: Does melee engaged units take less ranged dmg?
Last reply were just gibberish. Thanks though.
Out of curiosity, which game file/ .sga file are we talking about? And what file inside that?
Do you open .rbf files with notepad?
Out of curiosity, which game file/ .sga file are we talking about? And what file inside that?
Do you open .rbf files with notepad?
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- Wise Windu

- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: Does melee engaged units take less ranged dmg?
You open it with Cope's Toolbox. It's in the Elite\Archives\Elite_attrib.sga file, which you can open by itself with Cope's.HiveSpirit wrote:Out of curiosity, which game file/ .sga file are we talking about? And what file inside that?
Do you open .rbf files with notepad?
It's under Attrib>simulation>attrib>ebps>pvp>[race]>troops
And in the .rbf file, it's in the melee_ext section.
Re: Does melee engaged units take less ranged dmg?
Wise Windu wrote:I told you I got it directly from the game files. Here, this is in every infantry model's file...Code: Select all
melee_ext: {
| $REF: "entity_extensions\melee_ext";
| weapon_skill: 30;
| charge: {
| | range: 10f;
| | on_charge_actions: {
| | };
| | cooldown: 8f;
| | minimum_range: 0f;
| | on_completion_actions: {
| | };
| | on_completion_target_actions: {
| | };
| | ignore_melee_skill: false;
| };
| in_combat_ranged_damage_modifier: 0.5f; <---------the ranged damage modifier
| leap: {
| | can_leap: false;
| | on_completion_actions: {
| | };
| | on_start_actions: {
| | };
| | jump_info: {
| | | $REF: "types\jump_info";
| | | jump_distance_max: 50f;
| | | jump_height: 1.5f;
| | | jump_min_height: 1f;
| | | max_forward_speed: 30f;
| | | min_forward_speed: 30f;
| | | aggression: 0.5f;
| | | breakdown_time: 0.5f;
| | | anticipation_time: 0f;
| | | teleport: false;
| | | number_of_jumpers: 0;
| | | use_special_on_completion_actions: false;
| | | skip_facing: false;
| | | jump_pass_type: "";
| | };
| | on_completion_target_actions: {
| | };
| };
| melee_base_size: "small";
| has_melee_right_of_way: false;
};
By the way, should be noted that there are a few exceptions to the melee combat damage reduction. Guardsmen, Kasrkin, Spotters, and Stormtroopers don't have it. They're the only ones I've found so far that don't.
Well, there is in-combat ranged damage modifier but no definition of "in combat". Is it model that hits in melee? Is that model that charges? Is that model that is being hit in melee? Do stunned model recieve "in combat" status? etc.
Btw do those modifiers stack or just applied one after another? Like distortion field that gives 50% damage resist. Will it stack with in combat damage resist to make 100% damage resist or will just apply to remaining 50% to make 75% resist?
- Crewfinity

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Re: Does melee engaged units take less ranged dmg?
i believe its like this: normal damage (100%) *.5(melee reduction)*.5(distort field)=25% damage received
- HiveSpirit

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- Joined: Tue 28 Jul, 2015 2:34 am
Re: Does melee engaged units take less ranged dmg?
Yey, now i know how to do that, thanks windu.


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Re: Does melee engaged units take less ranged dmg?
That was a good question. I knew banshee was taking way less damage when bashing my gens. Just didn't know it was 50 percent off.
- Wise Windu

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- Joined: Sat 14 Sep, 2013 2:22 am
Re: Does melee engaged units take less ranged dmg?
It's when the model is actually using its melee weapon. If it's moving away, it will still take 100% damage because they aren't actively in the process of attacking something with their melee weapons. Stuns do not grant the in combat status either, because stun disables weapons, and so the unit is not able to use its melee weapon.531st wrote:Well, there is in-combat ranged damage modifier but no definition of "in combat". Is it model that hits in melee? Is that model that charges? Is that model that is being hit in melee? Do stunned model recieve "in combat" status? etc.
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