Wise Windu wrote:Yep. A lot of files aren't named exactly as they are in game. To check ability names, go to ability_bag>ui>ui_info and select the "screen_name" row on the right side of the program. The name will appear on the bottom right unless the name was changed in Elite.
Just says a number, guess its changed. Or should it say at the/ beside "Current USC:" ? I see nothing there when clicking on screen_name in the drop box.

Wise Windu wrote:Which Blood Rage value? "animator_set_state" is activating an animation to the Dreadnought, "go_berserk_action" is causing the Dreadnought to not follow user inputs, the "repeat_action" expands to an "action_environment" which tells the Dreadnought how to select which target it latches onto.
If found the parts you nametion, though it makes little sence just reading those.
I take it "go_berserk_action" "duration - value 0" means off; non player controlled. And if it would say 1 it would mean player controlled? Fun to know, curiosa.
Wise Windu wrote:To find the modifiers the Dreadnought gives, expand the "apply_modifiers_action". Under "modifiers", you'll see six modifiers applied to the Dreadnought, including the weapon damage modifier, which are where the stat changes for the ability are specified.
Ive not found the "apply_modifiers_action" in:
ATTRIB>simulation>
attrib>pvp>race_chaos>dreadnought>csm_buff_self_blood_frenzy.rbf
ATTRIB>simulation>
ebps>pvp>race_chaos>vehicles>csm_dreadnought.rbf
ATTRIB>simulation>
sbps>pvp>race_chaos>vehicles>csm_dreadnought.rbf
ATTRIB>simulation>
upgrade>pvp>race_chaos>troops>dreadnought_double_claw.rbf
ATTRIB>simulation>
wargaer>pvp>race_chaos>csm_wp1_dread_claw_fake.rbf & dread_claw.rbf & dread_claw_default.rbf
ATTRIB>simulation>
weapons>weapon>pvp>race_chaos>csm_fist_dreadnought.rbf
Im a bit lost =/
The melee resistance modifier is added on the wargear file "csm_wp2_dread_claw".
Found it:

Wise Windu wrote:What do you mean by ability details?
I ment these parts:
Ability: Blood Rage
Energy: 60
Sends the Chaos Dreadnought into an
uncontrolled rage for 15 seconds, attacking any nearby unit whether friend or foe.
Increases speed by 2.5,
damage by 30%; reduces weapon cooldown by 50%, weapon reload time by 40% and received damage by 50%. 30 second cooldownMark of Khorne | T2 100 30 15
The Blood God's mark grants the Blood Rage ability, a second close-combat claw, a
40 heavy melee damage splash in
radius 4, and increases health by 200. Also grants the
Dreadnought the Melee Resistance Aura, reducing the damage it takes from melee attacks by 40%. The Chaos Dreadnought is disabled while upgrading.
Wise Windu wrote:For both, go to the "tyr_scything_talons_tyrant_guard" weapon file.
The splash damage radius is under weapon_bag>on_hit_action and then under the first "fire_and_forget_action". The second and third ones are an fx playing on hit and the sim variable being set, respectively.
The special attack angle is under weapon_bag>special_attacks>special_attack>self_actions>delay>delayed_actions>target_action>area_info. It is defined by "angle_left" and "angle_right".
Found it:
ATTRIB>simulation>weapons>weapon>pvp>race_tyranid>tyr_schyting_talons_tyrant_guard.rbf>GameData>weapon_bag>on_hit_actions>fire_and_forget_action>sub_actions>convert_to_position_action>sub_actions>delay>delayd_actions>target_action>area_info
angle left -90, angle right 90, area type circle, radius 4, does this mean radius 4 all direction or 180* front?

One seem to also see this at:
weapon_bag>area_effect>area_info
Here it says "point" on "area_type", insteed of circle radius 4 at area_info.

Where do i see the amount of splash damage?
Ranged splash damage seem to be located differently, i guess you know this aswell ofcourse^^
Thanks really for putting up with my crap.