A quick thread to discuss any requests for further UI or quality of life changes. My personal ones:
Camera should be able to zoom out even further
Even maxed out, I feel like the camera doesn't zoom out far enough, which can often cripple map awareness.
Hold ground/hold fire function
Hold fire would work so that your units wouldn't fire at will, similar to how stealth works at the moment. This would be extremely useful for both sniper and heavy weapon teams. 
Hold ground would work so that your units will only fire at units in range, and won't give chase. This is extremely useful for when you don't want your units to hop out of cover just because the enemy's stuff has shifted an inch to the right and will also make vehicles less finicky.
Thoughts?
			
									
									UI & Quality of Life Requests
- Cheekie Monkie
 
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UI & Quality of Life Requests
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				DandyFrontline
 
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Re: UI & Quality of Life Requests
Camera seems fine for me. Everything else - yea, why not. Just hope, that wont bring tons of bugs.
			
									
									
						Re: UI & Quality of Life Requests
Be aware that camera zoom for vision is not as intuitive as you believe as just about all maps use thick fog to obscure boundaries, so you may find zooming out lots actually obscures vision more because all you see is the fog.
			
									
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						Re: UI & Quality of Life Requests
Could also have a huge impact on performance to zoom out more.  Camera meshes are done on a per-map basis AFAIK, so to put in new camera zoom levels would mean editing and testing every map.
			
									
									
						Re: UI & Quality of Life Requests
Hold ground/hold fire function
Hold fire would work so that your units wouldn't fire at will, similar to how stealth works at the moment. This would be extremely useful for both sniper and heavy weapon teams.
Hold ground would work so that your units will only fire at units in range, and won't give chase. This is extremely useful for when you don't want your units to hop out of cover just because the enemy's stuff has shifted an inch to the right and will also make vehicles less finicky.
PLEASE MAKE IT HAPPEN! Also try to experiment with tanks trying to apply changes I proposed.
Re: UI & Quality of Life Requests
If possible, I'd love an option to scale the ingame UI up.  Or at the very least, a larger mouse cursor.  I have a 4K monitor these days and the UI doesn't scale past 1080p.  This makes stuff harder to click on and see, to the point where I'm just playing the game at 1080p because I lose track of my mouse too easily at 4K and don't know where i'm clicking.
Even just a separate mod I could plug in would be much appreciated.
EDIT:
One more thing.
The GK IST chainsaw dude wargear is bound to "R" by default, which is also the button that reinforces units. Me and my friends have been really annoyed by this because we kept accidentally buying the wargear trying to reinforce.
			
													Even just a separate mod I could plug in would be much appreciated.
EDIT:
One more thing.
The GK IST chainsaw dude wargear is bound to "R" by default, which is also the button that reinforces units. Me and my friends have been really annoyed by this because we kept accidentally buying the wargear trying to reinforce.
					Last edited by Dullahan on Sat 19 Sep, 2015 11:29 pm, edited 1 time in total.
									
			
									
						Re: UI & Quality of Life Requests
Speaking of quality of life - is it possible to have small numbers above squads to show what their hotkey is?  This is mainly an issue when you have 3 identical squads and have to individually micro them (ie - youre playing IG)
			
									
									
						Re: UI & Quality of Life Requests
Speaking of quality of life - is it possible to have small numbers above squads to show what their hotkey is? This is mainly an issue when you have 3 identical squads and have to individually micro them (ie - youre playing IG)
That would be pretty great! I wanted to propose that long time ago but I taught myself to split forces and always have in mind clear understanding about position of each unit even of the same type.
Re: UI & Quality of Life Requests
Dullahan wrote:If possible, I'd love an option to scale the ingame UI up. Or at the very least, a larger mouse cursor. I have a 4K monitor these days and the UI doesn't scale past 1080p. This makes stuff harder to click on and see, to the point where I'm just playing the game at 1080p because I lose track of my mouse too easily at 4K and don't know where i'm clicking.
You can already do this. Just open configuration.lua and find:
setting = "uiscale",
value = 100,
Change 100 to whatever you want and save the file. Not sure if there's an upper limit and I don't remember if it changes the size of the mouse cursor.
Re: UI & Quality of Life Requests
Indrid wrote:Dullahan wrote:If possible, I'd love an option to scale the ingame UI up. Or at the very least, a larger mouse cursor. I have a 4K monitor these days and the UI doesn't scale past 1080p. This makes stuff harder to click on and see, to the point where I'm just playing the game at 1080p because I lose track of my mouse too easily at 4K and don't know where i'm clicking.
You can already do this. Just open configuration.lua and find:
setting = "uiscale",
value = 100,
Change 100 to whatever you want and save the file. Not sure if there's an upper limit and I don't remember if it changes the size of the mouse cursor.
It doesn't seem to go past 100, unfortunately.
I tried setting it to 200 and it didn't change anything. I think it only scales down (for lower resolutions) but not up.
Re: UI & Quality of Life Requests
It should scale up, at least it did when I used it years ago.  Note that it doesn't scale linearly I think. 200 doesn't mean it's twice as big as 100 etc.
EDIT: Here's a screenshot of the difference. Seems like it has a cap and doesn't go too high (this was set to 500, which looked the same as 200) so maybe the cap is like 150 or even lower and any higher number just gives you that.
			
									
									
						EDIT: Here's a screenshot of the difference. Seems like it has a cap and doesn't go too high (this was set to 500, which looked the same as 200) so maybe the cap is like 150 or even lower and any higher number just gives you that.
Re: UI & Quality of Life Requests
Yeah, here's how it looks at 500 for me.

The only thing that really bothers me is the mouse, but maybe I'll get used to it if I play with it enough.
			
									
									
						
The only thing that really bothers me is the mouse, but maybe I'll get used to it if I play with it enough.
Re: UI & Quality of Life Requests
A bit of work but you can always edit/enlarge the cursor images with some image editor. Extract them from \GameAssets\Archives\000_data.sga -> ui\cursor using corsix sgareader2 or cope's toolbox. They're 48x48 px but only fill 24x24 of the space. Save the images as 48x48 tga without compression, package them in a sga and throw it in \GameAssets\Mods to enable in the game.
			
									
									
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