Mark of Nurgle Dreadnought

Generic non-balance topics.
CSM Emperor
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Mark of Nurgle Dreadnought

Postby CSM Emperor » Sat 17 Oct, 2015 4:09 am

Why not have a Nurglite dreadnought ?I think we need that, what if that upgrade keeps the dreadnought with its default weapons but adds melee resistance and increases hitpoints and grants regeneration but reduces movement speed ?Also the dreadnought's mounted bolters (not the autocannon) do additional damage over time.
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Re: Mark of Nurgle Dreadnought

Postby Black Relic » Sat 17 Oct, 2015 6:29 am

Sadly i don't think that people would pay too much attention to this upgrade. MoT dread already kinda fills that role and has an incredible ability which suppress and DoT in the area. Plus it does a great deal of damage to infantry and vehicles alike. It may not have melee resistance but it being a mobile AV platform i thinks that perfectly fine. Upgrade isn't really needed. If MoT dread wasn't s\o damn good vs infantry this would be looked at a tad closely i bet.

btw this should really go in general discussion since this isn't a balance related topic. (copied and pasted :) )
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CSM Emperor
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Re: Mark of Nurgle Dreadnought

Postby CSM Emperor » Sat 17 Oct, 2015 1:18 pm

Not all upgrades are needed on every game, the upgrade should be there not necessary the way i proposed and its up to the player to choose if to use the upgrade.
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The great Cornholio
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Re: Mark of Nurgle Dreadnought

Postby The great Cornholio » Sat 17 Oct, 2015 3:32 pm

i would also love to see a nurgle dread in the game. we already have a Deathguard dread that looks very cool and giving it some kind of giant pile spewer/flame weapon would be awesome to counter big melee blobs and burn down power farms. it could also include a passive aura of smelliness that does piecing damage to infantry that gets too close and maybe melee resistance like the nurgle tank. and of course all of this nurgle awesomeness would make the dread slower than the standard autocanon dread.
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Re: Mark of Nurgle Dreadnought

Postby CSM Emperor » Sat 17 Oct, 2015 4:50 pm

The great Cornholio wrote:i would also love to see a nurgle dread in the game. we already have a Deathguard dread that looks very cool and giving it some kind of giant pile spewer/flame weapon would be awesome to counter big melee blobs and burn down power farms. it could also include a passive aura of smelliness that does piecing damage to infantry that gets too close and maybe melee resistance like the nurgle tank. and of course all of this nurgle awesomeness would make the dread slower than the standard autocanon dread.

i like these ideas. let us pray !
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Re: Mark of Nurgle Dreadnought

Postby ChrisNihilus » Sun 18 Oct, 2015 3:35 pm

Image

Or, you know, have a thing that actually exist in the game.
Sonic Dreadnought has its own rules and weapons, that would translate it in something unique here, and would be a perfect T3 upgrade.

BlastMaster, Doom Siren, Chainfists, and both the Overdrive and Warp Amp ability would be extremely easy to translate into DoW2.

Mark of Nurgle Dread is a boring idea that wouldn't add anything to the game.

Sonic Dreadnought instead offer so much more.
A T3 upgrade for the Dread that doesn't do anything the other dread already do, nor the other Chaos units.

Also, there is already the model for it
Image
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The great Cornholio
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Re: Mark of Nurgle Dreadnought

Postby The great Cornholio » Sun 18 Oct, 2015 4:28 pm

DAAM i like that slaneesh dread loooks awesome
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Re: Mark of Nurgle Dreadnought

Postby CSM Emperor » Mon 19 Oct, 2015 4:50 am

ChrisNihilus wrote:Image

Or, you know, have a thing that actually exist in the game.
Sonic Dreadnought has its own rules and weapons, that would translate it in something unique here, and would be a perfect T3 upgrade.

BlastMaster, Doom Siren, Chainfists, and both the Overdrive and Warp Amp ability would be extremely easy to translate into DoW2.

Mark of Nurgle Dread is a boring idea that wouldn't add anything to the game.

Sonic Dreadnought instead offer so much more.
A T3 upgrade for the Dread that doesn't do anything the other dread already do, nor the other Chaos units.

Also, there is already the model for it
Image

I agree with you as well, i was thinking of this as a global ability of Noise champion if ever added to CHAOS hero selection. But t3 is good also since CHAOS needs more non super units at t3.
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Re: Mark of Nurgle Dreadnought

Postby Adeptus Noobus » Mon 19 Oct, 2015 8:00 am

CSM Emperor wrote:Why not have a Nurglite dreadnought ?I think we need that, what if that upgrade keeps the dreadnought with its default weapons but adds melee resistance and increases hitpoints and grants regeneration but reduces movement speed ?Also the dreadnought's mounted bolters (not the autocannon) do additional damage over time.


Why do you need this Dreadnought variation? A ranged Walker with melee resistance that (mind you) can already be worshipped to be healed, gains health regen + more health and now also does damage over time. This Walker would be a nightmare, especially when playing the Chaos Lord because the slow effect of the Mark of Nurgle would be negated.

The other two Marks already cover quite a lot to be honest. Mark of Khorne grants melee resist, increases its health and greatly increases its melee prowess. MoT has already been covered, so I will not go into this again.
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Re: Mark of Nurgle Dreadnought

Postby saltychipmunk » Mon 19 Oct, 2015 3:47 pm

I think he just wants more stuff in the game....
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Oddnerd
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Re: Mark of Nurgle Dreadnought

Postby Oddnerd » Tue 20 Oct, 2015 2:32 am

Many of the worst elements of this game come in the form of nurgle units/abilities. What we should get instead is some good slaanesh units.
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Re: Mark of Nurgle Dreadnought

Postby Skyward Sorceror » Tue 20 Oct, 2015 7:36 am

I dunno, a Nurgle Dreadnought is just not quite something the forces of Chaos need ATM. I say this because:
1. The dreadnought is already slow (IMO, it's probably not quite true, but I feel he's a slowpoke).
2. Doesn't Mark of Khorne already boost Dreadnought health?
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Re: Mark of Nurgle Dreadnought

Postby Adeptus Noobus » Tue 20 Oct, 2015 7:51 am

Oddnerd wrote:Many of the worst elements of this game come in the form of nurgle units/abilities. What we should get instead is some good slaanesh units.

Wut?
Nurgle Worship, Touch of Nurgle, Chosen Plague Marines, Noxious Cloud, The Plague Champion himself (incl. all his abilities)

At least provide us with a reason why you would make such a bold statement.
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Re: Mark of Nurgle Dreadnought

Postby Skyward Sorceror » Tue 20 Oct, 2015 8:02 am

I find it hard to believe that Nurgle is just PLAIN up the worst elements of Chaos, let's not forget Plague marines make fairly durable AV.
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Re: Mark of Nurgle Dreadnought

Postby saltychipmunk » Tue 20 Oct, 2015 3:09 pm

perhaps he means the least fun elements. rather than they dont perform

alot of the nurgle stuff is either clunky to use or way too effective against certain things.. like for example how chosen plagues are kind of ehh in an annoying kind of way or how plagues marines are so difficult to get rid of or how plague cloud has probably still killed more guardsman than every race nuke combined.......
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Re: Mark of Nurgle Dreadnought

Postby Adeptus Noobus » Tue 20 Oct, 2015 3:20 pm

Why the cloud is not shit: https://youtu.be/DNAwAmgTK7E
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Re: Mark of Nurgle Dreadnought

Postby Oddnerd » Tue 20 Oct, 2015 5:42 pm

saltychipmunk wrote:perhaps he means the least fun elements. rather than they dont perform

alot of the nurgle stuff is either clunky to use or way too effective against certain things.. like for example how chosen plagues are kind of ehh in an annoying kind of way or how plagues marines are so difficult to get rid of or how plague cloud has probably still killed more guardsman than every race nuke combined.......

Correct, this is what I was saying. I didn't mean worst performing, I meant catering to the lowest common denominator by being a set of low-input for high-output units/abilities.
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Re: Mark of Nurgle Dreadnought

Postby Skyward Sorceror » Tue 20 Oct, 2015 11:33 pm

Oh. Well that's ok-ish then.
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The great Cornholio
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Re: Mark of Nurgle Dreadnought

Postby The great Cornholio » Thu 22 Oct, 2015 3:21 pm

ofcourse plauge cloud is awesome if you use it on a naab that just bloobs 4 units together and have no micro... when i use cloud on good players most of the time they know how 2 avoid it since its very slow...

about the nurgle dread.. chaos dosent need it... like eldar dosent really need firedeagons and never did.. its just somthing that would make the game more fun if we somehow could make a balanced nurgle dread.. iam not a fan of putting any more OP units in the game like firedragons or Paladins so it shouldent be another bullshit unit that chaos players abuse all day long.
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Re: Mark of Nurgle Dreadnought

Postby saltychipmunk » Thu 22 Oct, 2015 4:11 pm

well, it generally goes down to spaceing your units enough so that you notice the subtle cloud indicator. so the races with low model squads have a inherent advantage in that regard. Really only ig and nids are particularly vulnerable to the cloud.

i have gotten the drop on even excellent players simply because a single guardsman squad that is moderately packed together is more than enough to hide a plague cloud indicator. nids are even worse since all those green synapse effects really hide that green cloud indicator.

eldar definitely did not need fire dragons


though on the topic of nurgle dread, what the heck would it even be? practically speaking there already is a variant of the dread that perfectly lines up to nurgle. it is slow, has alot of hp, does mostly average damage but is exotic enough to be useful and it is cheap. And that is the stock dread.

i bloody love the stock dread while sticking to a nurgle theme.

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