My name is Valkyrie and some of you might know me from the chat and other might not ( I dont blame you for not knowing me, I am still pretty new and a noob but thats besides the point) I am here to discuss a balance change for Tyranid Warriors and the fact I personally believe that they need a leader upgrade. So here goes:
Point 1: Warriors effective hp drops dramatically into mid tier 2
There are a couple of reasons I personally believe that they need this upgrade first off is the tiers you get them. Its a Tier 1 unit, and a freaking strong Tier 1 unit while its still Tier 1. I would never ever say they need a buff in that regard, even going into the early tier 2, warriors are still decent but it quickly falls off when its getting to the more middle grounds of tier 2. The reason I say this is that they have Heavy Inf armour, and 990 HP. During tier 1 and early tier 2 that makes them a very tanky unit but getting into the middle tier 2 a lot (and I do mean a lot) of plasma damage and damage better at killing Heavy Inf starts appearing. This actually lowers their effective HP as a unit. I do understand that is a good thing or else warriors would stay very strong in Tier 2 but with they way you need to play them as a front line melee unit, you do struggle from that effective HP reduction to even get to the back line onto suppression teams.
If we compare warriors in this way to things like howling banshees and catachans (I will mainly focus on banshees because I dont want to type out stats for every unit) you will see these units are meant to fill a similar role but they will do it a lot better going into mid tier 2 than warriors. Howling banshees are a lot more fragile by nature, especially in tier 1 by only having 750 hp and Inf armour, but come tier 2 their effective hp really does not change at all from that original value at all. On top of that, the main job of warriors and banshees is too disrupt and get into backline range units and in the end banshees are a lot better at this aspect with larger AoE suppress than the warriors knock down and with an exarch the unit can handle tanks and has the same hp as warriors in total. Banshees are also faster. and while banshees do cost more with every upgrade that they need meaning of course I dont think warriors should out perform them into tier 2 but the difference is very substantial.
Point 2: Warriors are a big investment into supply and upkeep just for some disruption and synapse
This point is less noticeable but it is worth me taking the time to talk about it, warriors into tier 2 are used for disruption and synapse, but these two things are not mutually inclusive. If you want to keep synapse the entire fight you really cant exploit the disruption because warriors die too fast into mid tier 2 (see point 1) and if want disruption you can have it and then need to insta retreat or lose the squad (and after the glands upgrade you really dont want that) So you are left with a choice of how to use the warriors and most people choose disruption for obvious reasons. This is what they are meant to do but at the end of the day you get the 1.5 second knock back and then you have to retreat them or they die horribly.
Banshees on the other hand (same with other units like catachans as well) have a more guaranteed AoE disruption effect in their suppression (or shotgun blast) along with faster movement means you can get in, AoE suppress and then actually do some melee work (because your effective HP has not dropped by actually increased into tier 2 (see point 1)) before retreating them out again. Catachans with their range knock back at least have the guarantee of hitting any squad they need to with it and are also a hell of alot cheaper on every front.
Point 3: The change of damage types does not really give the warriors increased damage to most things
Oki a bit of a weird point, warriors do become better at hitting vehicles but the damage increase is only actually 3 more when it comes to Heavy Inf and normal inf when you do the adrenal gland upgrade, (21 power melee vs 30 heavy). Obviously this is not a bad thing, a damage increase is always nice but again lets compare that to the banshees whos exarch does 72 heavy melee damage, crushing vehicles way faster than warriors can (she alone is 2 and a half warriors in dps on a tank) and the rest of the squad is still incredibly good at ripping apart heavy inf and inf.
Catachans will get hold of a melta which again is good against all infantry and tanks.
Why I believe a leader upgrade will fix it and what I propose for that leader upgrade
There are some key points that I believe the leader can be a targeted fix for, removing warriors effective hp decrease into tier 2 by adding a more hp intensive model into the squad (which allows them to stay in fights longer) and also buffs their hitting power vs heavy and normal infantry. It will also make it more worthwhile to have warriors in tier 2 as they can be more influential to the game in that tier then while still falling off in tier 3 quite hard.
More idea for the leader is as follows:
Warrior Alpha:
Hp: 430 (about 110 increase on a standard warrior not that drastic and just adds more staying power)
Damage: 30 power melee dps (this will give them a lot of hitting power vs heavy infantry which they currently lack going into tier 2 without compromising their DPS on anything else)
Cost: 125/25 (if I want them to perform close to banshees, gotta make them cost the same.)
Thanks for reading
If I realised I missed anything I will make a comment about it and also post it in this message.
Bye








