So let us try this one more time for shits and giggles.
1. "Easy" to get?
IG: 30/40 power
Eldar: 30power
SM,Chaos,Orks, Nids: 25 power
I don't see how the others are "easier" to get.
1.5 Numerous?
SM:Sarges aren't standard upgrades. 1 maybe 2 scout sarges on the field.
Chaos: What if I told you people don't want to get AC's cuz of upkeep and are more cost effective without them with proper micro? 1 maybe 2 AC's are fairly common.
Orks: Yeah dual big shootas is a common build. But that still only gives you 2 detectors. If you wish to get 2 nobs so early for 50 power..
Nids: Warriors are pretty standard for your build unless you are HT. Other detector is venom brood which you get for the AV or ranged synapse. Not to detect. So unless you get a vehicle this isn't even a valid option. Which leaves them with 1 detector squad.
IG: Catachans/spotters. Seriously, how often are they on the field together?
2.
this is fiddling over pea-nuts. the latest patch increased gate health because apparently that off-sets the longer time it takes to make them and the small increase in cost. Thing is, using gates is a bit more of a nuisance now but the way eldar use them remains the same so that change really, didn't do anything useful. So do a 180 and decrease the health-pool again. Once a gate is discovered it's not going to stay standing because of it's health-pool anyway. So this could be a decent way of balancing it, make them fragile enough for a single spotter to destroy in good time.
Where do you get this info from? Health is 450. Like it has since retail...
You must play the game a lot...
Small increase in cost? The fuck you talking about? They cost 50 red.
Again, with "normal" dmg types 450 building armor takes quite some freaking time.
3 I never mentioned walking up to the base with a ranged unit.
You don't fucking even know the gayts are there in the first place!
And even if you go with a force to the gayt. The whole Eldar army can just pop out and kill your shit. And yes this happened to a lot of players better than you.
And how exactly is a spotter unit magically going to stop banshees popping out?
Spotters will use their useful anti-non existent shell??
Warriors will leap into their deaths vs shees power melee?
...?
4. I wish you'd take your own advice and stop bullshitting yourself.
No that's not how normal games work, normal 1v1's consist of capping around the map with all your units after a fight is won. Or playing the guerrilla warfare.
Make gayts weak. Ok. But atm they freaking aren't at all.
Slowing your enemy down without even being there IS bad. Mind boggling...
5 Again, Great if changed! But for now they aren't. So stop arguing like they only have 100 health already. And they should cost 75red.
So increasing the red cost is bad cuz it will limit its use for "only" genbashing?
Newsflash: It can be used for that already for a cheaper price.
6 This following point is important, read carefully.
Gayts do stop you from getting map control because you need to spend the time and units to hunt them down.
6.5 Punishing for overreaching?
Gayts placed in your retreat path on your natural vp isn't exactly overextending.
Yet happens. 3 caps are possible when you beat the crap out of your opponent.
Yet not vs Eldar Gayts. This is not ok at all.