Question about Commissars Inspire Courage

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Oddnerd
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Question about Commissars Inspire Courage

Postby Oddnerd » Wed 28 Oct, 2015 8:45 pm

I've been trying to get into the habit of making more frequent use of inspire courage and naturally picked up the carapace armour upgrade. One tactic for dealing with early turret cheese is to send a GM squad with the flamer upgrade up to the turret with inspire courage active and let the flamers toast the turret. Yesterday, when my flamer squad was approaching a turret, they were already suppressed and I had my commissar use the armour-upgraded inspire courage so they could close the gap and deal with the turret. It broke suppression on my LC, but my squad continued to act suppressed (slow movement, long reload time). I was worried that maybe I had been too slow to activate the ability, but I checked and the description of inspire courage says that it both prevents and breaks suppression.

Any idea why my GM continued to behave as though they were suppressed? Is this a result of the armour upgrade no longer breaking suppression on the GM squad?
DandyFrontline
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Re: Question about Commissars Inspire Courage

Postby DandyFrontline » Wed 28 Oct, 2015 9:21 pm

I guess it's break suppression of the Commissar, not the squad he shoot at
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Oddnerd
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Re: Question about Commissars Inspire Courage

Postby Oddnerd » Wed 28 Oct, 2015 9:29 pm

I was thinking maybe I have to interpret the text ultra-literally, as in the suppression break on the target no longer applies, but seemed like too much of a tradeoff.
Tex
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Re: Question about Commissars Inspire Courage

Postby Tex » Wed 28 Oct, 2015 9:43 pm

I was fooled by this at one point as well.

It breaks suppression from the commissar, but not from the squad. I would love if it broke suppression from the squad and not the commissar.
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Toilailee
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Re: Question about Commissars Inspire Courage

Postby Toilailee » Wed 28 Oct, 2015 9:44 pm

Umm normal execute breaks suppression _for the targeted squad_ but does not make them immune to suppression, so they can easily get suppressed again. So using it on gm while they're been shot down by a turret is pretty risky.
Bionic eye execute makes them immune to suppresion and gives them speed boost along with the normal damage boost (unless that was changed too).
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Oddnerd
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Re: Question about Commissars Inspire Courage

Postby Oddnerd » Wed 28 Oct, 2015 9:55 pm

Tex wrote:I was fooled by this at one point as well.

It breaks suppression from the commissar, but not from the squad. I would love if it broke suppression from the squad and not the commissar.


Wow, talk about terrible design and a horrible trade-off. Guess I'll be choosing a new armour upgrade for him. The Flak jacket gives extra hp which is nice, and inspire terror is great for snagging that last retreating tactical marine... but overall its not what I want to spend my money on. Same thing goes with the bionic eye... just not a great bang-for-your-buck choice.
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Toilailee
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Re: Question about Commissars Inspire Courage

Postby Toilailee » Wed 28 Oct, 2015 11:30 pm

Tex wrote:I was fooled by this at one point as well.

It breaks suppression from the commissar, but not from the squad. I would love if it broke suppression from the squad and not the commissar.


Wait, really? :shock:
Swift I: You're not a nerd, you're just a very gifted social spastic
Atlas

Re: Question about Commissars Inspire Courage

Postby Atlas » Thu 29 Oct, 2015 3:07 am

Ya rly. That's why it has such good synergy with the power sword. Your commi becomes a 6.5 speed, suppression immune monster.
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Dark Riku
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Re: Question about Commissars Inspire Courage

Postby Dark Riku » Thu 29 Oct, 2015 5:45 pm

*Speed 7.5
Atlas

Re: Question about Commissars Inspire Courage

Postby Atlas » Thu 29 Oct, 2015 11:22 pm

Dark Riku wrote:*Speed 7.5


Idd, ty.

The point is, Carapace and Power Sword synergize well.
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Oddnerd
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Re: Question about Commissars Inspire Courage

Postby Oddnerd » Fri 30 Oct, 2015 1:47 am

It does go well with the carapace armour, but I really liked the fact that the commissar could break and prevent suppression on a target unit. The offensive commanders in this game are too 1-dimensional and prone to being used as 1-man armies... I like the commissars emphasis on buffing other units rather than himself because it differentiated him from the other commanders of that type (I like the stormshield on the FC for similar reasons).

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