saltychipmunk wrote:Well you can argue that gk has the bro cap and his we are the hammer to facilitate a quicker escape with terminators. that being said it is generally always a bad idea to use the terminator teleport offensively. This holds true even for sm. There is nothing wrong with having a unit that has trouble disengaging once it commits. that is how walkers and relic units work after all. The issue gk had was always the lack of alternative options.
Well, acutally I meant that firstly they were given reatreat becasue reasoning was that they dont have how to fall back after teleport. I also agree that player should be punished for bad move but giving them option as libby to get termies back to safety is ok imho. The same was told when we asked why SM Termies dont get reatreat - becasue u have libby.
If you think gk has it bad .. what about chaos terminators? Not much of an issue because chaos does have other options instead of purchasing terminators.
They have sorceror mechanics but still, if one unit gets retreat all units the same type should have it. In my personal opinnion, Retreat option for GK terminators was mistake.
I am not a huge fan of forcing a unit on someone. especially a specialist like a libby.
It rather works that way - if u want to play aggresive and use teleport as offensive option then get libby otherwise u will lose squad. Simple as that. Let it work the same as for SM.
Making paladins an upgrade does not actually solve anything. the main issue with them is how easy it was to get both them and terminators out. That right there means for your suggestion to work we would need to make the base terminator a call in and the paladins an upgrade to that. Otherwise we have the same issue where gk rushes for an easy terminator class unit.
I dont agree. If we will take away retreat option from them such unit can be kitted easly before will make any dmg to your army. 2ndly, without librarian GK will not be playing aggresivly with Terminators because he can lost them.
At this moment u can't make them a call in option without sth which will replace them in stronghold as t3 unit. For me it also should work that way - fielding elite units should be a reward for how good you perform through the whole game (units killed etc) but without proper replacer GK would have nothing worth to buy in T3. Maybe LRC as T3 unit built in base whould help but still not sure.


