Dullahan wrote:The last patch of relevance was over three years ago, and left the retail game with a few significant hotfix worthy bugs. (IG weapons team trying to melee everyone for example) The more recent patches have been backend bullshit that actually broke a few things themselves like custom games returning to the lobby after the game that are really annoying and likely a 2 minute fix on Relic's end.
All in all, I don't really expect them to keep balancing the game or doing major updates, but simple fixes to minor bugs like these are all I want. It's such a pain in the ass to remake a lobby after every game.
Hey, this thread is still going.
Some last bits from me, then.
1. "of relevance" is a personal qualifier that in no way alters the fact of the recent support. Yes, Retribution was the worst-affected (ironically) out of the whole line-up but it was a necessary consolidation of the DoW II platform and codebase that - if it had not been attempted - would've gotten Relic far more ire than the few hundred people still actively playing MP Retribution (as in, it would've affected everyone who ever wanted to touch vDoW II and / or CR again as they would be dead products).
(@Fulgrim: here in particular, you'd have a working Retribution, but you wouldn't have a working anything else. Good for you guys personally, sure, but I hope you can see the larger picture here)
2. Pretty sure I acknowledged all those other bugs, and if I didn't in this thread due to, um, posts made against me causing me to back off, I think I managed to in the bug hunt thread I posted not long after.
3. Please don't cite things as being two minute fixes

Most of the team working on the network layer for DoW II this year were contract staff (at the very least, the senior engineer I was in contact with was a contracted employee) and weren't tasked on any gameplay-related stuff. Expectation vs. reality, etc.
I can say for definite that Relic are aware of the community's concerns and have even lurked places like this to get feedback. That doesn't translate into any action, of course, but it's something I can say at the very least.