saltychipmunk wrote:I agree about the seer council, all in all they are probably the least impactful *super* infantry unit in the game .
even without the power costs on it , it is not a particularly good global. something you get if you dont want a d-cannon, cant afford an avatard and dont want to risk a prism or already have all you want of those 3 units.... (god damn i hate the eldar t3 unit roster). you get a banshee squad with double hp and more dps. comparing it air dropping a tank/terminator on someone's head is indeed silly.
(Or if you float 1300 req and want a Avatar + Seercouncil and don't care for Eldritchs.^^)
RosenWarrior wrote:Huh.. Not really sure about banewolves.. They're t2 right?
Never really had trouble with them before (besides the gen bashing and the spooge cannon obviously), but once you get hav's with a las cannon the beast tends to go down fairly easy.. Not like a chimera where it can reinforce units in the field, imo that's more threatening than firing creamy muck muck at some of my dudes x)
The russ drop doesn't cost power..? God help us

Alsoooo --
Not really sure why heretics are getting nerfed damage and -20 to the price!? People already take em to the pictures so easily why do they need to be more squishy

The Banewolf also slows everyone he hits, infantry and vehicles and I think he has a super slow groundtargeted ability. So really good at kiting Walkers.^^
Well, technically the Heretics don't get squishier, they have the same survivability. You could even argue they get more hp per cost

The nerf is only to the damage
