How do we justify using globals/ultimates on the enemy base?

Issues dealing with gameplay balance.
Kim Jong Skill
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How do we justify using globals/ultimates on the enemy base?

Postby Kim Jong Skill » Sun 13 Dec, 2015 7:13 am

Playing against a Plague Marine and being bombarded with plague cloud on my own base multiple times a match is just straight up unfun.

Retreating my army after a fight and then getting hit by Eldritch Storm and losing everything is unfun.

Survived Nobs? Check. Survived Beam Loota? Check. Rocket barrage dodged? Check. Vehicle survives all game long after strong micro, I just want to repair it at base where its safe? Rocks come down and destroy not only the vehicle, but the repairing squad as well. Unfun.

I can be winning or stabilising a majority of the game, and then when I have to bring back my units after an engagement; boom, myself or some other player is going to be closed out of the game within seconds.

I would be happy if globals were used in the middle of fights, to delay pressure or stabilise a losing fight. I'd be happy with it with creating momentum for the winning team.

But wiping out and ending the game within SECONDS by globalling a base after their units have retreated, is simply unfun.

I would be perfectly fine if I lost my army to a plague cloud because he used it in the middle of a fight.
I would be fine if the eldar used the eldritch storm in the middle of the battlefield.
I would be fine if rocks started pouring down while his nobs and lootas throw themselves to kill my vehicles.

But if players just hold onto their globals and use it on my base... it's not something I can be fine with. Defender's advantage is completely removed, and its unbelievably frustrating.
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BbBoS
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Re: How do we justify using globals/ultimates on the enemy base?

Postby BbBoS » Sun 13 Dec, 2015 1:46 pm

Allied infantry units within a radius of 25 of the HQ take 50% reduced damage, can reinforce and are healed for 1% of their maximum health every second. Heroes are healed for 2.5% of their maximum health.


Nukes are not as effective in base because of this so there is some defenders advantage. They can be annoying but you should have much greater chance of units surviving if you are at your base.
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Dark Riku
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Dark Riku » Sun 13 Dec, 2015 2:19 pm

Your base aura already gives you a 50% received damage reduction for infantry in Elite, which makes nuking in base usually not even worth it.
How are people nuking your base in the first place? They need vision for that. The only "gimmick" would be with the farseer's farsight global.
If your enemy is able to get vision and spare 500 red to put on your base, you're in a bad spot already anyway.
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stealth
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Re: How do we justify using globals/ultimates on the enemy base?

Postby stealth » Sun 13 Dec, 2015 2:32 pm

most nukes give you plenty of time to move out of the way before the activate so just watch out for that
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Ace of Swords » Sun 13 Dec, 2015 4:02 pm

Don't mass retreat, spread, done, that's about it.
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Oddnerd
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Oddnerd » Sun 13 Dec, 2015 4:48 pm

Because base nukes are fairly easy to dodge and you have a 50% damage reduction, it isn't quite as deadly cheap as you'd think. As well, if its at the point where people are nuking your base its a sign that the game is probably lost.

Farseers, commmissars, and I think lictors could maybe do a combined vision/nuke, but the huge expenditure combined with the fact that it isn't actually a solid deciding choice means that its not as much of a cheap shot as you might think.
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Deflaktor » Sun 13 Dec, 2015 10:04 pm

farsight + nuke can be pretty ridiculous. If you time it right there is no way to dodge it. It is a cheap "I win" button. But there is just no way to fix that. The 50% damage reduction aura certainly helps, but a retreating army is on low health either way and thus will still get wiped.
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Forestradio » Sun 13 Dec, 2015 10:39 pm

it's fine, nukes can't cap and you can nuke yourself so nothing should be changed

example of nuke in base: https://youtu.be/PidXiYgry0U?t=21m5s

example of nuke NOT in base: https://youtu.be/PidXiYgry0U?t=23m13s

8-)
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Adeptus Noobus
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Adeptus Noobus » Mon 14 Dec, 2015 1:51 am

Or just start playing Tyranids. Drop a "Without Numbers" as you are getting nuked and watch your ranks fill up in no time 8-)

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EDIT:

Even better because no red used
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Aguxyz » Mon 14 Dec, 2015 10:46 am

Noobus you should put a problem nukes below LC's picture :P
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Re: How do we justify using globals/ultimates on the enemy base?

Postby Cheekie Monkie » Wed 16 Dec, 2015 6:01 pm

ANGELS OF DEEEEEAAAATHHH
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Re: How do we justify using globals/ultimates on the enemy base?

Postby CSM Emperor » Sun 17 Jan, 2016 12:19 am

Kim Jong Skill wrote:Playing against a Plague Marine and being bombarded with plague cloud on my own base multiple times a match is just straight up unfun.

Retreating my army after a fight and then getting hit by Eldritch Storm and losing everything is unfun.

Survived Nobs? Check. Survived Beam Loota? Check. Rocket barrage dodged? Check. Vehicle survives all game long after strong micro, I just want to repair it at base where its safe? Rocks come down and destroy not only the vehicle, but the repairing squad as well. Unfun.

I can be winning or stabilising a majority of the game, and then when I have to bring back my units after an engagement; boom, myself or some other player is going to be closed out of the game within seconds.

I would be happy if globals were used in the middle of fights, to delay pressure or stabilise a losing fight. I'd be happy with it with creating momentum for the winning team.

But wiping out and ending the game within SECONDS by globalling a base after their units have retreated, is simply unfun.

I would be perfectly fine if I lost my army to a plague cloud because he used it in the middle of a fight.
I would be fine if the eldar used the eldritch storm in the middle of the battlefield.
I would be fine if rocks started pouring down while his nobs and lootas throw themselves to kill my vehicles.

But if players just hold onto their globals and use it on my base... it's not something I can be fine with. Defender's advantage is completely removed, and its unbelievably frustrating.

how about this, other players let you win ?

Forestradio wrote:it's fine, nukes can't cap and you can nuke yourself so nothing should be changed


8-)

you have no idea how much i like what you said.

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