Possible changes to the Wraithlord?

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FiSH
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Possible changes to the Wraithlord?

Postby FiSH » Thu 04 Apr, 2013 10:11 pm

I was thinking that Wraithlord could use some changes, because:
1. People never get the brightlance upgrade. It was good for a while when it could fire on the move, but with 20dps, it's just overshadowed by the shuriken upgrade.
2. The shuriken is a solid upgrade, but it is nothing compared to the dreadnought's assault cannon upgrade. Yes, I realize that the melee damage is not reduced when you get the shuriken upgrade, but I don't think that ~10 dps the wraithlord with shuri upgrade has over the assault cannon dreadnought is that amazing when the assault barrage is so devastating.
3. Wraithlord feels a bit lackluster to use, considering how good a falcon is for the purpose of getting out a vehicle.
4. Wraithlord has a difficult time going up against other walkers of its league, such as SM dreadnought (better in just the vanilla form) or CSM dreadnought (debatable, but I consider the vanilla form to be superior to the wraithlord because the autocannon is excellent. Also, both of the CSM dreadnought's upgrades are amazing, and give it a very distinct feel/usage, whereas the shuri upgrade just makes the wraithlord do more pew-pew). This means that the Eldar player has to support the wraithlord with either snare or other AV when going up against another walker, and honestly, I'd rather just not get a wraithlord in most (SM and CSM) situations, because my opponent can just counter my vehicle with his own.

Suggestion 1:
Maybe give it "wraithsight" upgrade (giving speed buff around guardians) similar to that of the wraithguards?
This will make the wraithlord synergize well with guardians and wraithguards, as well as making it fluffy.
This also may make the wraithlord somewhat OP, but say, adjusting its health, will certainly give this walker a more "Eldar-ish" feel. It will also provide players an opportunity to use a walker that is different than other walkers in the game.

Suggestion 2:
Make the brightlance a more viable/attractive option?
Although this doesn't sound as exciting as suggestion 1.
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Caeltos
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Re: Possible changes to the Wraithlord?

Postby Caeltos » Fri 05 Apr, 2013 12:11 am

Just to correct you, the Brightlance upgrade on the Wraithlord can fire on the move in the mod.
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Ace of Swords
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Re: Possible changes to the Wraithlord?

Postby Ace of Swords » Fri 05 Apr, 2013 1:21 am

I hope this is a joke, the brightlance is situational as always, but it's enough to scare off any other melee walker, let it do dps while your wraithlord stands still and in a 1v1 situation it will be enough to take down another walker with some melee attacks, it's very good against every transport in the game and a quick av response to everything pretty much, also it's not the fact that the wraithlord loses some dps it's the fact that he doesn't lose his spalsh damage like everyother walker that's upgraded with a ranged weapon leaving it extremely good against inf of any kind and buildings.

And im pretty sure that the shuriken cannon has more or less the same dps of the assault cannon and it has 100% accurancy on the move making it extremely good to get retreat kills or even squad/hero wipes.
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FiSH
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Re: Possible changes to the Wraithlord?

Postby FiSH » Fri 05 Apr, 2013 2:15 am

Huh. Not sure why I thought the brightlance can't fire on the move. I thought it was removed...

Also, Ace of Swords, you make a very good point about the splash damage, I completely forgot about that... :( oops.

As dow2elite.com is no longer available, where should I go to look at the full changelog?
(I know that the shuri has 50% accuracy in retail, but can't check the stat for elite. BTW, in retail, assault cannon dreadnought has 100% accuracy on the move, not sure about elite.)

But yet again, against a transport, I'd much rather get a falcon. I understand that the brightlance is a situational upgrade, but it's also a lackluster one.
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