Working as Intended

Generic non-balance topics.
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Forestradio
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Working as Intended

Postby Forestradio » Wed 20 Jan, 2016 1:24 am

NO BUGS IN DOW2, ONLY FEATURES AMIRITE?

Image
Atlas

Re: Working as Intended

Postby Atlas » Wed 20 Jan, 2016 1:33 am

Looks legit.
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Ace of Swords
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Re: Working as Intended

Postby Ace of Swords » Wed 20 Jan, 2016 2:12 am

Image



Happened fairly recently.
Image
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Spartan717
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Re: Working as Intended

Postby Spartan717 » Wed 20 Jan, 2016 4:30 am

Ace of Swords wrote:Image



Happened fairly recently.



This happens regularly in retail and not just ELITE.
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Oddnerd
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Re: Working as Intended

Postby Oddnerd » Wed 20 Jan, 2016 5:30 pm

[The extension jpg has been deactivated and can no longer be displayed.]

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Cheekie Monkie
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Re: Working as Intended

Postby Cheekie Monkie » Wed 20 Jan, 2016 6:04 pm

What if this was a legit game feature?

Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.

What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.
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Tranca
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Re: Working as Intended

Postby Tranca » Wed 20 Jan, 2016 8:22 pm

Cheekie Monkie wrote:What if this was a legit game feature?

Units currently have a civil understanding not to go into each other's building because the other guys decided to close the doors behind them.

What if it becomes possible for units to storm into buildings? Most likely unworkable in terms of both game mechanics and balance, but it is something to think about.


Not sure if kappa, or not. But, when I saw this last night the first thing that came to mind mind was how it actually helps even out the inherent advantage ranged units have over melee. >_>

Muta stacking in sc1 wasn't intended, but once it got discovered, it completely changed the way the game was played.
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Caeltos
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Re: Working as Intended

Postby Caeltos » Wed 20 Jan, 2016 9:40 pm

Muta stacking in sc1 wasn't intended, but once it got discovered, it completely changed the way the game was played.


Good example, that was so fun and rewarding, lol.

Tribes 'surfing' also was not an intended feature, but it oddly enough became the core-mechanic of the game.
Gorbles
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Re: Working as Intended

Postby Gorbles » Mon 25 Jan, 2016 1:17 pm

I struggle to understand why anybody wouldn't call it a bug. Weird OP is weird :D
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Dark Riku
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Re: Working as Intended

Postby Dark Riku » Mon 25 Jan, 2016 5:18 pm

Gorb wrote:I struggle to understand why anybody wouldn't call it a bug. Weird OP is weird :D
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Tranca
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Re: Working as Intended

Postby Tranca » Tue 26 Jan, 2016 9:02 am

No one it's saying it's not a bug. Just sayin' that if it can be replicated consistently, then it may very well become a new mechanic in the game. o_O
Atlas

Re: Working as Intended

Postby Atlas » Tue 26 Jan, 2016 5:22 pm

Well maybe it should become a part of the game. There's plenty of little windows for different people after all.
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egewithin
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Re: Working as Intended

Postby egewithin » Tue 26 Jan, 2016 7:12 pm

I can't wait to report those bugs coming with this new fiture.
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Lost Son of Nikhel
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Re: Working as Intended

Postby Lost Son of Nikhel » Sat 30 Jan, 2016 4:19 pm

IMHO buildings were poorly implemented.

-Oh shiet that ranged squad we were chasing entered in a building! Retreat!
-But Sarge, Why can't we enter into the building and r3kt them in melee combat? I mean, the entrance even don't have a door.
-I said retreat!

I think building could have some love, maybe bonus accuracy. Not sure if Caeltos have something in mind about this..
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egewithin
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Re: Working as Intended

Postby egewithin » Sat 30 Jan, 2016 8:42 pm

I sometimes feel that buildings are more dangerous that being in the open field. You can eat a grenade from at least 180 degree. You can dodge grenades and flamers but if you are in a bulding, you will eat it. Also ranged squads - ignore heavy weapon squads - are less effective in buildings. Less models shooting from buildings, you can't choose them what to shoot, takes ages to exit the building and stuff. Interesting, I could choose what to shoot in Chaos Rising campaing, why they didin't put it in the game itself? :D
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Oddnerd
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Re: Working as Intended

Postby Oddnerd » Sun 31 Jan, 2016 1:07 am

I share your feelings about buildings. Not that I have a perfect solution, but I don't like how close to instant death units in buildings tend to be. The game isn't as bad as Command and Conquer 3, where a unit with a flamethrower just had to look at a garrisoned building and units would come flying out the windows, but it is still pretty easy to smoke a whole unit even faster than you could in an open field.

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