Caeltos wrote:If there's a glaring issue in 1v1, but the problem isn't existant in other game modes, you just need to approach it very cautiously and open-minded, thus the balance evaluation of said problem in 2s/3s is equally important as the 1s, so you don't cause a completely dysfunctional game because you're just approaching it from a 1v1 perspective.
I guess, a comparison could be made that you can't simply just balance a game around the 1% (competetive pool) etc - because you still need to evaluate the other 99%, despite them not being a competetive enviroment. For an ex. Look at Mobas, there's a large shift in viable heroes in high-end, and there's a vast difference in the lower-tiers. So, the approach is not a nerf, or buff - it's a tweak.
I'm sorry, I've never been super good at understanding things. I don't understand your answer. T_T
If you were to put a statement on the homepage of the Elite homepage, which I assume is this:
https://dawnofwar.info/Would the statement include -
1) This mod is dedicated towards balancing around all game modes, with a slight emphasis placed on 1v1s.
or
2) This mod is dedicated towards balancing around all game modes, with a slight emphasis placed on 2v2s and 3v3s.
How do you want viewers to perceive Elite mod? An emphasis on team play, or 1v1s? I understand that pub stompers will always exist, and that perfect balance is unattainable... but, what game mode is the balance team focusing most of their efforts on?