Tyranid Topic

Issues dealing with gameplay balance.
Arbit
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Re: Tyranid Topic

Postby Arbit » Sun 25 Aug, 2013 5:26 am

Plasma lemon! Sounds like WH40K themed ice cream.

Flamer lime
Bolter blueberry
Sindri Strawberry

ok sorry back to the topic at hand
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
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Lost Son of Nikhel
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Re: Tyranid Topic

Postby Lost Son of Nikhel » Sun 25 Aug, 2013 9:16 am

Nuclear Arbitor wrote:even the most cunning enemy will fall for the lemon ruse


http://www.youtube.com/watch?v=IozUCfxtgsE

Dark Gods, I can't embed videos :(

Back to topic.

A question about the Hive Tyrant.

If we have in mind the Tyrannid design and etc, it's balanced for a non-suppressable/ inmune to weapon knockback commander with the highest base health have the highest DPS against all (except the CL against HI/SHI with Lighting claws) targets and an invulnerability?
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Torpid
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Re: Tyranid Topic

Postby Torpid » Sun 25 Aug, 2013 11:58 am

Considering his invulnerability costs 50 power. Considering his CC cost 50 power. Considering all his wargears are pretty damn expensive, with the exception of the rending talons and considering that he is slow as pie, while alwyas having to be near his army to provide his main benefit - default synapse - due to this lack of actives. Nah the Tyrant is fine, although he can come off as rather ridiculous in 3v3.
Lets make Ordo Malleus great again!

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