
2.5.1 Bugs/Issues
Re: 2.5.0 Bugs/Issues
on leviathan eye (1v1) the hero might get stuck right from the start. Didnt save a replay 

Re: 2.5.0 Bugs/Issues
etherdragn wrote:re: Minertha
In the middle here i'm trying to get to the rubble but can't. Is there buried blockers maybe?
http://postimg.org/image/jbhb3dv8n/
This is the part where if you go from the power to the VP you get herded into the base. I don't mean to be too nitpicky, this is a minor issue. As long as the map is being updated I though i'd point it out.
http://postimg.org/image/5hhm2zc15/
I see what you mean now, and unfortunately that would require a bit more work to fix than I can put in right now. It's a problem on the 2v2 map Desert Showdown too which I know can be annoying too, but as it currently stands there isn't a lot I can do at the moment. Sorry, you'll just have to remember it plays out like that for now and hopefully other people catch on to it as well.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: 2.5.0 Bugs/Issues
Dark Reapers' sight increase does not work as you can see on these screenshots:
Dark Reapers without Exarch:
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/darkReapers.jpg
Dark Reapers with Exarch:
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/darkReapersWithExarch.jpg
As a comparision here are Dire Avengers (sight range: 40)
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/direAvengers.jpg
And now the Farseer with a sight range of 50, how far Dark Reapers should be able to see with Exarch.
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/farseer.jpg
Dark Reapers without Exarch:
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/darkReapers.jpg
Dark Reapers with Exarch:
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/darkReapersWithExarch.jpg
As a comparision here are Dire Avengers (sight range: 40)
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/direAvengers.jpg
And now the Farseer with a sight range of 50, how far Dark Reapers should be able to see with Exarch.
https://dl.dropboxusercontent.com/u/30806408/RandomStuff/dow2/farseer.jpg
Re: 2.5.0 Bugs/Issues
Hey, just wanted to say I really love the mod!
Just a quick thing I've noticed. I've searched the forums a bit for it and I can't seem to find a mention of it, so here goes.
When playing a game against the AI, even if the AI is set to Expert, the computer enemy absolutely will not attack the power nodes you have built on. Makes for super easy games if you want to exploit that. Perhaps it is something you may want to look in to for the next release.
Thanks again for all your hard work!
Just a quick thing I've noticed. I've searched the forums a bit for it and I can't seem to find a mention of it, so here goes.
When playing a game against the AI, even if the AI is set to Expert, the computer enemy absolutely will not attack the power nodes you have built on. Makes for super easy games if you want to exploit that. Perhaps it is something you may want to look in to for the next release.
Thanks again for all your hard work!
Re: 2.5.0 Bugs/Issues
Not sure if spesific to 2.5 but still gonna say ; Foot of Gork knockback on retreat I think. Does it matter the timing I press retreat before the casting of after the casting of the Foot of Gork.
Re: 2.5.0 Bugs/Issues
Asher wrote:Hey, just wanted to say I really love the mod!
Just a quick thing I've noticed. I've searched the forums a bit for it and I can't seem to find a mention of it, so here goes.
When playing a game against the AI, even if the AI is set to Expert, the computer enemy absolutely will not attack the power nodes you have built on. Makes for super easy games if you want to exploit that. Perhaps it is something you may want to look in to for the next release.
Thanks again for all your hard work!
That was a deliberate change to make sure that your own units wouldn't automatically attack power nodes and I have seen a couple of people mention this.
To be honest, you'd have more fun playing against real people than a predictable AI.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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hiveminion

- Posts: 267
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Re: 2.5.0 Bugs/Issues
I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
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DandyFrontline

- Posts: 387
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Re: 2.5.0 Bugs/Issues
hiveminion wrote:I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
Sure. How can you have lag in offline mod ?
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hiveminion

- Posts: 267
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Re: 2.5.0 Bugs/Issues
DandyFrontline wrote:hiveminion wrote:I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
Sure. How can you have lag in offline mod ?
If it's purely a case of my comp not handling the graphics or something.
Re: 2.5.0 Bugs/Issues
hiveminion wrote:I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
I can confirm this, it's really laggy and the only way I have curbed it is by zooming into the ground for extended periods of time or just zoomign close to troops.
If it's anything like Estia then I know why, Indrid's maps are intensely splat heavy and it causes some Max Power level lag issues.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
- Ace of Swords

- Posts: 1493
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- Location: Terra
Re: 2.5.0 Bugs/Issues
Swiftsabre wrote:hiveminion wrote:I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
I can confirm this, it's really laggy and the only way I have curbed it is by zooming into the ground for extended periods of time or just zoomign close to troops.
If it's anything like Estia then I know why, Indrid's maps are intensely splat heavy and it causes some Max Power level lag issues.
PC specs from you 2? Mine is starting to get relatively old and I had 0 issues with that map.

Re: 2.5.0 Bugs/Issues
Ace of Swords wrote:Swiftsabre wrote:hiveminion wrote:I've had massive lag issues with Graesark Undercity. I played on it twice online and ramped up a 15-20 second delay in no time. I tried it versus bots and had no trouble.
I can confirm this, it's really laggy and the only way I have curbed it is by zooming into the ground for extended periods of time or just zoomign close to troops.
If it's anything like Estia then I know why, Indrid's maps are intensely splat heavy and it causes some Max Power level lag issues.
PC specs from you 2? Mine is starting to get relatively old and I had 0 issues with that map.

I can run other maps better but I'm not expecting Indrid to change his mind in the way he makes maps, it's just an observation, Elite maps are often more intensive for how they're made so lower end machines have problems.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
- Ace of Swords

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Re: 2.5.0 Bugs/Issues
Swiftsabre wrote:Ace of Swords wrote:Swiftsabre wrote:I can confirm this, it's really laggy and the only way I have curbed it is by zooming into the ground for extended periods of time or just zoomign close to troops.
If it's anything like Estia then I know why, Indrid's maps are intensely splat heavy and it causes some Max Power level lag issues.
PC specs from you 2? Mine is starting to get relatively old and I had 0 issues with that map.
I can run other maps better but I'm not expecting Indrid to change his mind in the way he makes maps, it's just an observation, Elite maps are often more intensive for how they're made so lower end machines have problems.
Well to be honest, map making (and this specially goes for max
) should keep in mind the minimum specs required by the base game, now, it's been a lot of time since DoW2 (vanilla not retri) was released so it's ok to increase the limit sightly, but whoever makes new maps shouldn't go overboard with the details.
Re: 2.5.0 Bugs/Issues
Thing is, Indrid uses splats for everything, even if you could just use splines...but yes even I got some lag spikes on Gaersk for no reason at all, even my other splat heavy maps wont cause these problems on my rig. And yes my pc is pretty gud.
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
Re: 2.5.0 Bugs/Issues
Graesark Undercity
Vehicles can't move up the southernmost stairs (the one just below the power node). At least not Falcon (haven't tried other vehicles). (If it is intended, make the stair narrower/different so it doesn't LOOK like vehicles could move up there (I was fooled by it and lost Falcon).)
Vehicles can't move up the southernmost stairs (the one just below the power node). At least not Falcon (haven't tried other vehicles). (If it is intended, make the stair narrower/different so it doesn't LOOK like vehicles could move up there (I was fooled by it and lost Falcon).)
Re: 2.5.0 Bugs/Issues
I use splines for complex shapes that splats alone can't achieve, ie the main reason splines exist. Whether the textures are in a spline or not makes no difference for performance, in fact splines could be more intensive since the splats are deformed/skewed by them. I remember you mentioning that you've been getting lag spikes in various matches since 2.5.0 Max, so not sure why you'd link it to the map.
But yes the map is probably more hardware intensive than retail ones, like all the new maps are. We don't know what Relic's internal limits were and we don't have machines from 2009 to test the maps on, so it's harder than you'd think to make sure they run on GTS 8800s etc. You want to adhere to the design that's in your head so you go with it. Also, Relic were able to individually optimise performance of particular maps after release by fiddling with whatever engine stuff they do, something we can't. Anyone remember White Walls when it was released? I don't think any map alone is enough to cause lag at first, the problems usually arise in late game when there is a lot of terrain deformation and destructive splats (and bodies, of course). This is exasperated by maps where all six players fight over one VP for a long time (like Refinery, Meridian, 2.4.2 Avensa) since that area gets completely wrecked and filled with bodies plus your camera is more likely to be pointed at it.
I'll check out those stairs, replace them with a ramp if needed.
Foot of Gork does indeed KB on retreat, I believe it is intentional but should be an easy fix if not.
But yes the map is probably more hardware intensive than retail ones, like all the new maps are. We don't know what Relic's internal limits were and we don't have machines from 2009 to test the maps on, so it's harder than you'd think to make sure they run on GTS 8800s etc. You want to adhere to the design that's in your head so you go with it. Also, Relic were able to individually optimise performance of particular maps after release by fiddling with whatever engine stuff they do, something we can't. Anyone remember White Walls when it was released? I don't think any map alone is enough to cause lag at first, the problems usually arise in late game when there is a lot of terrain deformation and destructive splats (and bodies, of course). This is exasperated by maps where all six players fight over one VP for a long time (like Refinery, Meridian, 2.4.2 Avensa) since that area gets completely wrecked and filled with bodies plus your camera is more likely to be pointed at it.
I'll check out those stairs, replace them with a ramp if needed.
Foot of Gork does indeed KB on retreat, I believe it is intentional but should be an easy fix if not.
Re: 2.5.0 Bugs/Issues
Sentinels seem to have an audio bug where you can't hear their laser shots
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DandyFrontline

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Re: 2.5.0 Bugs/Issues
Stromboyz missing their "flame" from the jumppacks effect. Only their nob leader has it.
- Wise Windu

- Posts: 1190
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Re: 2.5.0 Bugs/Issues
All of them, or a specific skin?
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DandyFrontline

- Posts: 387
- Joined: Fri 31 Jan, 2014 12:04 am
Re: 2.5.0 Bugs/Issues
Wise Windu wrote:All of them, or a specific skin?
All of them. Just double checked on regular and Freeboterz skins. Pretty sure this bug also was in 2.4
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DandyFrontline

- Posts: 387
- Joined: Fri 31 Jan, 2014 12:04 am
Re: 2.5.0 Bugs/Issues
DandyFrontline wrote:It's not a bug - he control it with his psyker powers
Ofc not. Its a feature. I have no idea why this thread called bugs/Issues. Typo maybe
Strike squad's energy burst can somehow slow multiple squads. I have no idea how i did that
https://vimeo.com/157277029
Re: 2.5.0 Bugs/Issues
Purgation unable to move, shoot, retreat.
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- Lichtbringer

- Posts: 271
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Re: 2.5.0 Bugs/Issues
Indrid wrote:- Dark Reapers Exarch gives +10 weapon range instead of +10 sight range [FIXED for next release]
Are you sure they get extra weapon range? Maybe only the Exarch gets the weaponrange?
Because I wanted to test the sightrange, and from that test it didn't feel like they had more weaponrange.
Re: 2.5.0 Bugs/Issues
Dunno if this is a bug or not, but Ops Satchel Charge deals maybe 1/5th health damage to PC turret. On paper it reads like it should leave it with 50 health left. Is there damage falloff? I'm pretty sure I droped it directly on the turret, so not sure if AOE damage dropoff is a thing. I can pull up a replay if needed.
Re: 2.5.0 Bugs/Issues
Oh, you tested the new patch already?Lichtbringer wrote:Are you sure they get extra weapon range? Maybe only the Exarch gets the weaponrange?Indrid wrote:- Dark Reapers Exarch gives +10 weapon range instead of +10 sight range [FIXED for next release]
Because I wanted to test the sightrange, and from that test it didn't feel like they had more weaponrange.
- Lichtbringer

- Posts: 271
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Re: 2.5.0 Bugs/Issues
Dark Riku wrote:Oh, you tested the new patch already?Lichtbringer wrote:Are you sure they get extra weapon range? Maybe only the Exarch gets the weaponrange?Indrid wrote:- Dark Reapers Exarch gives +10 weapon range instead of +10 sight range [FIXED for next release]
Because I wanted to test the sightrange, and from that test it didn't feel like they had more weaponrange.
If with new you mean 2.5.0 then yes^^.
If with new you mean 2.5.1 then no.
But if I have understood this correctly right now in 2.5.0 the Darkreapers have +10 weaponrange instead of the intended +10 sight range.
In 2.5.1 this is already fixed so that they have the intended +10 sight range and not the +10 weaponrange.
Now my question was if they are sure that right now in 2.5.0 the Darkreapers really do have the +10 weaponrange.
Re: 2.5.0 Bugs/Issues
Indrid already stated, fixed for next release...
- Lichtbringer

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Re: 2.5.0 Bugs/Issues
Dark Riku wrote:Indrid already stated, fixed for next release...
I know I read that. And I don't doubt that in 2.5.1 they have their intended weapon and sight range.
My question is if right now in 2.5.0 the Darkreapers REALLY do have +10 range. I will test it right now again, but for me it doesn't feel that way.
So I tested it with 2 Darkreapersquads, one with upgrades, the other without. They had the same shooting range.
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