Special Edition of Fight Club

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welshy
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Special Edition of Fight Club

Postby welshy » Mon 29 Feb, 2016 8:21 am

Hey,

As you might know I run a DOW2 elite mod fight club series. I am currently making the next video so hang on tight.
Here is my YT link "https://www.youtube.com/user/devious3144"

As a special video for the fight club series I plan to pitch units against each other, in the hope to find the worst unit in melee combat in the game.
As for this thread I ask that you all put forth your nomination! Which unit in the 2.5 Elite mod do you think is the worst at melee combat in the game?


Video to come out in a week or so!
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Cyris
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Re: Special Edition of Fight Club

Postby Cyris » Mon 29 Feb, 2016 3:09 pm

Worst melee unit...

It's gonna be between the T1 light ranged starting squads, but prilly not scouts with their melee resist. Hormas, shootas and DA have better melee damage. My money is on IST or GM, who have 3 and 2 melee dps respectivly and 500/600 health respectively. Though fights will likely often come down to who hits more shots on the way in ;)
Thunderhost
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Re: Special Edition of Fight Club

Postby Thunderhost » Mon 29 Feb, 2016 3:54 pm

Zoanthrope has 0 melee damage iirc.
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Aetherion
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Re: Special Edition of Fight Club

Postby Aetherion » Mon 29 Feb, 2016 5:49 pm

Thunderhost wrote:Zoanthrope has 0 melee damage iirc.


Then it counts as not being able to fight in melee, like neurothrope and spore mines?

Spotters perhaps? 3 models, 2 melee dps, 600 hp total
CREED FOR THE PLAN GOD
ELDRAD FOR THE DICK THRONE
just as planned
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egewithin
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Re: Special Edition of Fight Club

Postby egewithin » Mon 29 Feb, 2016 7:52 pm

I was goingto say Dire Avengers but their Exarch is useful to be honest. Can't say Shootaz because of their Nob leader. Guardsmen can defeat Wrathguard in melee. I don't know...

You asked for the hardest thing in this forum dude. GJ!
Thunderhost
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Re: Special Edition of Fight Club

Postby Thunderhost » Mon 29 Feb, 2016 8:08 pm

Aetherion wrote:
Thunderhost wrote:Zoanthrope has 0 melee damage iirc.


Then it counts as not being able to fight in melee, like neurothrope and spore mines?

Spotters perhaps? 3 models, 2 melee dps, 600 hp total


I actually think it engages in melee, but I'm not a 100% sure
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welshy
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Re: Special Edition of Fight Club

Postby welshy » Mon 29 Feb, 2016 8:18 pm

Upgrades don't have to be used. If an upgrade makes a unit worst in C/C, say like Raptors then sure np! Otherwise you can just go with the most basic unit.
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Cyris
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Re: Special Edition of Fight Club

Postby Cyris » Mon 29 Feb, 2016 9:11 pm

My revised choices (shamelessly stolen):

Zoan if it's allowed.
Spotters if not.

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