
give interceptors back their AV capability plz



Crewfinity wrote:whoa yeah that sucks
give interceptors back their AV capability plz
Crewfinity wrote:whoa yeah that sucks
give interceptors back their AV capability plz

Wise Windu wrote:More models for the LC to execute, more HP over all and so more survivability, some other things I'm sure I'm forgetting. It isn't because the race is supposed to be "blobby", so the comparison to Orks doesn't really mean anything.bibotot wrote:- 6 man Astra Militarum HMG? Why?
Wise Windu wrote:Too location and hive specific, and there's also no indication that the models could even represent these more "legendary" versions. The Malan'tai was changed to the Neurothrope for that first reason as well.bibotot wrote:Renaming a number of units, including the Lictor Alpha into the Death Leaper and the Ravener Alpha into the Red Terror
Wise Windu wrote:Dark Apostles are specific to the Word Bearers. Wouldn't make sense to have them for everyone.bibotot wrote:Aspiring Champions on Heretics make no sense. They should be Dark Apostle instead.
Wise Windu wrote:Do you have any replays of this happening? Hadn't actually heard about this bug until now.bibotot wrote:- Blight Grenade bug can lead to the infection lasting way longer than it should.
[/quote]Wise Windu wrote:Explain why?bibotot wrote:- Commissar and Sergeant simply add one more model each and then buff the rest of the squad.
It's a big buff to the squad. Your inability to properly micro is not a good argument to change anything.bibotot wrote:HMG squads being too large make them very difficult to control, especially because they wear the exact same uniform as regular Guardsmen. I already have enough problem navigating between these two units when moving my whole army as well as between Command Squad Stormtroopers Bodyguards and normal Stormtroopers.
Windu already explained the names. If they don't want to change them they aren't going to.bibotot wrote:Since there is one Swarmlord per Hive Fleet, I don't see any reason why there can't be an equivalent of Death Leaper and Red Terror in other Hive Fleets as well.
Because Aspiring Champion is actually the fitting name for the leader of cultists.bibotot wrote:Dark Apostle being a Word Bearer only is like saying Catachans Devils don't belong to Cadian battlegroup or Karskins have no place in Mordian Iron Guards or Librarians cannot be fielded in Black Templar or there can be no Khorne Daemons and Mark of Khorne units in an Emperor's Children army. Chaos as depicted in the game is undivided and not representing a particular warband but rather, the generic Chaos Space Marines themselves. Also, since he does power melee, why not give the model a power sword or power maul?

Provide a replay then. If you keep passing the infection around it can stay for a long time...bibotot wrote:Blight grenades infection jumping can last minutes. There are a few games where I have suffered this.
No they don't. All "officers" add HP and damage to the squads because they are models themselves. Only some add actual buffs to their squads.bibotot wrote:All other officers add health and damage to squad. Why not these guys?



It is a bug. It was done on accidentCrewfinity wrote:Interceptors
interceptors are garbage now that they have inferno damage. they need AV utility to be a viable choice in T3 and the justicar really needs to get a psycannon like the other guys. I consider this a bug rather than an intended change. give them the purgation psycannons instead of the SS psycannons plz


Anyway, as salty said the acolyte does more for you overall than the sargeant. I would not be against a shorter windup on the grenades in exchange for that req cost increase.Dark Riku wrote:This is going of my lore and TT knowledge. In the TT codex they are just called a champion while the Dark Apostle is an HQ choice.
They don't give him the visual of a power weapon because he doesn't do power meleebibotot wrote:
Indrid occasionally gets things wrong. He might have just misspokenl. Quite normal to make small mistakes like that when uploading so much.bibotot wrote:I thought in one of the replays Indrid mentions he does power melee much like the Slugga Nob. Not sure about that.
Yesbibotot wrote:Do you play the TT? I do.
Last sunday I won a highlander style tournament with 20 peeps. Was lots of fun, cool change of pace.Yeah, I know. But Relic decided to design this diffrently. So w/e.bibotot wrote:The Chaos Cultist Champion in the TT is not a Space Marine. He is just a normal human.
I dunno about your meta, or if you go to tournaments, but that already sounds like a list that won't do well at allbibotot wrote:A tactic commonly employed on TT is to attach the Dark Apostle to the Cultists to prevent them from running away.

Yeah, Relic design decisions.bibotot wrote:Also, Commissars are HQ as well, and you can upgrade them to Imperial Guards squads and the Lord General.

Sturnn wrote:WSE wargear also knockbacks constantly - is it on purpose? If yes I would say its kinda unfair.
Adeptus Noobus wrote: I does only knockback single targets and only once every 4 seconds, which is fine. He does however now have a 60% chance to knockback on hit.

Sturnn wrote:Adeptus Noobus wrote: I does only knockback single targets and only once every 4 seconds, which is fine. He does however now have a 60% chance to knockback on hit.
So, for example, it hits my hero and knocks him back. He tries to get up and then it is 60% chance that he will knockedback again?




ChokoBambus wrote:The most hillariously broken unit in Elite is the purgation squad.
It has:
- decent range
- no setup
- insane AoE damage
- 300 HP per model
- suppresses
- has an anti melee ability
- costs only 300/30
ChokoBambus wrote:The most hillariously broken unit in Elite is the purgation squad.
It has:
- decent range
- no setup
- insane AoE damage
- 300 HP per model
- suppresses
- has an anti melee ability
- costs only 300/30
BTW is there a reason that GK Terminators have the retreat option?
Hahaha how you DARE to say something bad about GK, the race with no balance problems, the poster child of Elite Mod. Get off your high horse you peasants, play the game the way it is meant to play, do not complain.
Poor Caletos. I feel for you. You do something for free, you show your genius to the world and those bastards have the nerve to criticize your work.
And could you then elaborate why do you think ChokoBambus should fuck off into the Warp only after listing the pros of one unit? What are the cons of Purgation Squad? I am honestly curious about your point of view.
Caeltos wrote:As a result, the Retreat is introduced to pave-way for newcomers to not be too punished severely, but of course from a competetive-standpoint it has to be tolerable. .
Because Choko has literally bombarded me with stupid, insulting and complaints on steam every.single.god.damn.day. He doesn't stop there, and does it on the forum, and he complains in most of his games he plays as well. It's a toxic, annoying attitude that nobody is really welcoming with open arms.
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