After playing some more

Felt like doing a list on things
Ordo Malleus Nothing, since I dont really have a clue
Imperial GuardINQHolyPyre from 30 to 25 seconds
Execrurators power up from 20 to 30 power
Commisarstubbornness: maximum heal decreased slightly from 10,5% to 9,5%. And the 15/32/52/75% damage buff when units around should be decreased slightly as well, maybe to 12/22/32/45%
Space Marineswhirlwind rocket impact-radius must be decreased. First u have vehicle-pathing issues, with this your infantry becomes a hurt too. its not fun at all, it ruins the game... and ofc balance.
Orkswartukk power up, maybe from 30 to 50. his impact is huge. Ork tech-speed is still idiotic and accordingly they must be slowed down a bit
Nobz should never benefit/profit from abilties that grant supression immunity. A conditioned monkey can play Orks. seriously.
stikkbombaz power cost 20 to 30
tankbusters power cost 0 to 15. Uncommon way to punish ork-tech, but I guess it must happen. Its only a slight nerf here, but consider this as tech-tax
EldarFalcon cost increased or his AV damage decreased strictly. Or adding upgrade to the falcon for getting his lost damage back. something like this
ChaosHavoc autocannon damage or range must be decreased
raptors T1 needed? really? it elimiates the once unique playstyle to chaos. What if raptors are T2 and generally stronger? Since Chaos is also a pretty fast teching race it would bring up another approach to them. They just need to be distinguished better from bloodletters then. bloodletter maybe cheaper&more squishy, while raptors are more bulky. both are "jump troops".
Tyranidsravener tunnels have their own meta, and since ELITE is somewhat streamlined overall, tunnels and their impact should be reconsidered.
IMO tunnels should have even FAR LESS HP.. literally get destroyed as you click your units to attack them. This would limit their USE and certain ridiculous/offensive tactics. Further: limited to 3, always destroying the oldest tunnel when digging a new one.
lictor hero, also adds hisssss unique impact, Id say -100 hp to soften him a bit T1. then he can gain some HP back to him via his T2+ wargears. He should be more in a role of glascannon-ninja that must be played well. thats still not the case.