Imperial Guard
The INQ's wargear is all really cheap, the brazier and bolt pistol should both be 25 power. Excruciators 30 and the ability should become channelled again.
Together with making a new dmg type for the banewolf that does no damage to generators. I'd start there.
LC really isn't as hard to play as Tex claims imo, but his stubbornness doesn't seem OTT to me.
Space Marines
All the WW does is disrupt and it already sees no play in 1v1.
This is more like a teamgame only unit, and does a good job there.
Orks
The truk is priced just fine imo and I am liking the new 2.5.1 changes posted.
Nobs wreck face, but making them not able to benefit from any suppression reducing or removing effect is going overboard.
Stikks and bustas are priced just fine. The one thing that bothers me about stikks is their high MS though. Artillery that can defend itself in melee :/
Eldar
I'd be one of the first to probably nerf Eldar
But the falcon doesn't seem like a problem to me. The T3 bubble upgrade however still kinda is imo.Chaos
Autocannon havocs really need a damage decrease and it looks like they are getting one in 2.5.1
Raptors aren't "needed" but their introduction opens up a more versatile gameplay I think.
Moving them to T2 would be problematic. Bloodletters are already in T2. Too much conflict between those 2.
Tyranids
Good tunnel play needs to be rewarded. Max 3 tunnels is overboard again.
I'm with Tex on this one. If you want to complain about something like that, start with the Eldar gates.
La only has 600HP already ...
@Choko (feels like a broken record by now)
Leaders dying is not a shee only problem. Position your shees better, they do not need buffs.
Autarch shield does conflict with her other abilities. This does not mean it's bad, it's a diffrent playstyle you chosen when upgrading her.
-- Example: Force commander shield conflicts with all his other abilities, buff FC shield pls. No, I don't think so...
Rangers are still the best detectors in the game while being able to set up many plays.
DE leaders detecting is so strong for teh Eldar race. one of your core units is now immune to infiltrators, mines, etc...
What's wrong with the thornback upgrade?






