Hello everyone, As one could see in the Monthly Rumble Tournament # 22 Earlier today, I was playing as Quan7um in the first round; I was having trouble manually pathing my units. The way in which I choose to go about that of playing, I never actually send my units out "straight to a certain area". I often Shift + Click+ Pathing > In order to Position, Locate, and manuevere units around in correspondence to that of my *Spread, Centralized, & Uniformally Directionally Focused* Heading, i.e. 
-I'll click for instance in one area so as to make sure the unit is actually looking to that of progress forward in that of my personally desired direction.
-I'll click again in another area to begin the instance of part-taking to travel along that of a certain path in correspondence to that of for say the terrain, distinguishable diversified and differential map hill aspects, visual attunement of sight in pertains to each unit model within that of the saquads, as well as circulating around obstacles, and dodging single target ranged D.P.S
-I'll click again to notify the unit so as to then accompany for those changes with the actual manueverance properties regarding that of side steps, inidividual unit model re-positioning, re-locating, and otherwise re-manueverance to that of my inital
Here is when the game engine mechanics no longer are able to register the commands
-I'll click again then to notify the relationship an improvizational & adaptive initiative play in correspondence to that of an opportunistic chance moment I see upcoming
-Finally with the last click, I will look to finish out that of the properties of the relationship whether that be a synergetic ability usage, focus-unit-model-loss-fire, or a 1.) grenade- encompassed lead-out grenade spike-, which may in accompany correspond to a complexive series of play in furtherance of that of 2.)the accompanying  energy spike nade+> 3.) with the crowd control *effect*>4.)  with another unit-model- ability-5.) in compass with that of an initiative strike on a singular pre-malhealth model ~ etc.
I suppose what I am trying to say, ask, and otherwise present an example of is whether or not there is a way to make it so that you can actually shift+click+path units more than just 3 clicks? 
I just wanted to give you a relative essential understanding as to that of what I am consciously connecting in regards to that of my thoughts when I am playing, so as that you may understand why It is someone would even think to manually path their units.
The porblem right now is that after 3 clicks your unit will then back-track rather than going forward and this delays...everything to say the least.
			
									
									"Manual Pathing Issues (Shift+Click+Pathing)"
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"Manual Pathing Issues (Shift+Click+Pathing)"
"The meaning of life is to have purpose, and the purpose of life is what you choose to make of it, in addition to what you come to understand along the way."
"Because I choose to."
"The humble person knows not everything, nor nothing at all, but certainly something worth knowing."
						"Because I choose to."
"The humble person knows not everything, nor nothing at all, but certainly something worth knowing."
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				Paranoid Kamikaze
 
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Re: "Manual Pathing Issues (Shift+Click+Pathing)"
I shift click orders all the time and it goes over 3. I just hold shift and then attack move + left click or I'll right click to capture a point.
			
									
									
						Re: "Manual Pathing Issues (Shift+Click+Pathing)"
I don't believe there is a limit of shift commands, over 3 should be no problem. The only time you can't shift command is after jumps/teleports.
			
									
									
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				Paranoid Kamikaze
 
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Re: "Manual Pathing Issues (Shift+Click+Pathing)"
Dark Riku wrote:I don't believe there is a limit of shift commands, over 3 should be no problem. The only time you can't shift command is after jumps/teleports.
Yes, you can. You just can't make regular orders when they jump. I shift their commands all the time when I want my ASM's to target the right unit after a jump.
Re: "Manual Pathing Issues (Shift+Click+Pathing)"
Teach me how, because when I que up things after a TP/jump the unit never does it and stands around...
			
									
									
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				Paranoid Kamikaze
 
- Posts: 590
- Joined: Tue 02 Feb, 2016 5:12 am
Re: "Manual Pathing Issues (Shift+Click+Pathing)"
Dark Riku wrote:Teach me how, because when I que up things after a TP/jump the unit never does it and stands around...
While they're jumping hold down shift and then give them orders. You can practice in a private lobby vs the ai with high resources. Make your ASM's jump and command them to capture a point before they land.
Re: "Manual Pathing Issues (Shift+Click+Pathing)"
While they are jumping... That's not what I'm looking for  I'm talking about cueing their jump/tp and other commands.
 I'm talking about cueing their jump/tp and other commands.
So you can't cue up things after a jump/tp You can only cue up till the point of the jump/tp. No time to cue on an instant tp ^^
 You can only cue up till the point of the jump/tp. No time to cue on an instant tp ^^
			
									
									
						 I'm talking about cueing their jump/tp and other commands.
 I'm talking about cueing their jump/tp and other commands.So you can't cue up things after a jump/tp
 You can only cue up till the point of the jump/tp. No time to cue on an instant tp ^^
 You can only cue up till the point of the jump/tp. No time to cue on an instant tp ^^Return to “Community General Discussion”
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