New player here (like 2 weeks new) and I suck at power management, how do I properly amass sufficent power.
I play SM FC exclusively whilst trying to get the ropers of the game and I sometimes feel like my units are too slow to match the enemy gen bash pressure especially by slow suppression teams when trading gens.
Also I might suck at power management I always feel I always feel like i either underbuild my gens and nodes or overbuild them (btw should i node any power point if I am floating req?).
Well on the positive side always facing enemy t2 units have led me to stop being afraid of t2 units.
How to stop falling behind in Tech
- Ace of Swords

- Posts: 1493
- Joined: Thu 14 Mar, 2013 7:49 am
- Location: Terra
Re: How to stop falling behind in Tech
http://steamcommunity.com/profiles/76561198015813761/
add me on steam I'll explain the SM build orders and how interact with the amount of gens you need to buy in order to stay in the game.
add me on steam I'll explain the SM build orders and how interact with the amount of gens you need to buy in order to stay in the game.

Re: How to stop falling behind in Tech
Welcome to our community first of all ! 
I can suggest a few things
1-) Do not make your T1 too heavy. I never spend more than 80 power in a T1. Even that is called heavy T1 but try not to spend more.
2-) Always try to keep your power income +50. It will be like 52 and 59 in the game. +49 is not enough to win a match. You should keep fight for power nodes more than victory points in the early game. You can close the distance between victorypoints later on with your better teched army.
3-) Now this depends on game type. In a 3v3, always fight for getting a third power point. You have your 2 home power farms giving +49 but that is not enoguh, specially leads to a fail if the enemy has rest of the power points in the game. You should fight for them. You have your 2 farm close to your base, and then fight for getting the third and always warn your team mates to bash enemys power farms and specially, to fight for the second contested power point. At least keep it notr and keep one of yours. It will pay off later on.
In a 1v1, make a full power farm close to your base and get another point to node it. Never let your enemy get a second power point. You keen make it notr and move on, or you can cap it if you are able to.
4-) You should node a contested power point but you shouldn't really put genes around it. Enemy can easly explode those and get free red for them, and waste your req eather. Just node it and protect it.

I can suggest a few things
1-) Do not make your T1 too heavy. I never spend more than 80 power in a T1. Even that is called heavy T1 but try not to spend more.
2-) Always try to keep your power income +50. It will be like 52 and 59 in the game. +49 is not enough to win a match. You should keep fight for power nodes more than victory points in the early game. You can close the distance between victorypoints later on with your better teched army.
3-) Now this depends on game type. In a 3v3, always fight for getting a third power point. You have your 2 home power farms giving +49 but that is not enoguh, specially leads to a fail if the enemy has rest of the power points in the game. You should fight for them. You have your 2 farm close to your base, and then fight for getting the third and always warn your team mates to bash enemys power farms and specially, to fight for the second contested power point. At least keep it notr and keep one of yours. It will pay off later on.
In a 1v1, make a full power farm close to your base and get another point to node it. Never let your enemy get a second power point. You keen make it notr and move on, or you can cap it if you are able to.
4-) You should node a contested power point but you shouldn't really put genes around it. Enemy can easly explode those and get free red for them, and waste your req eather. Just node it and protect it.
-
Paranoid Kamikaze

- Posts: 590
- Joined: Tue 02 Feb, 2016 5:12 am
Re: How to stop falling behind in Tech
Your three main build orders:
Buy additional gens if you have enough requisition depending on unit preservation or amount of req points capped.
Focus on capping your second power point and decapping your opponents second power point. It's more important than requisition in the early game.
Get a second node for gen purchase if going against a mobile opponent like a Warp Spider Exarch.
If your opponent goes for a light T1 with a fast tech just buy upgrades once in T2 rather than buying a new unit. You will have the advantage in T1 and will be more powerful with the same number of units once in T2.
This is for 1v1 by the way. Just double people and stall until you have a super unit if 3v3.
- Tac - Scout - Node - Gen - Upgrade - ASM - More upgrades or tech faster depending on matchup - Gens
Tac - Scout - Node - Dev - Gens - Upgrades
Tac - Node - Gen - Dev - ASM - Gens
Buy additional gens if you have enough requisition depending on unit preservation or amount of req points capped.
Focus on capping your second power point and decapping your opponents second power point. It's more important than requisition in the early game.
Get a second node for gen purchase if going against a mobile opponent like a Warp Spider Exarch.
If your opponent goes for a light T1 with a fast tech just buy upgrades once in T2 rather than buying a new unit. You will have the advantage in T1 and will be more powerful with the same number of units once in T2.
This is for 1v1 by the way. Just double people and stall until you have a super unit if 3v3.
Re: How to stop falling behind in Tech
It is all centered on fear, and harnessing fear. there's something on here I forget where about leveraging advantages, but understanding the map and what t1 upgrades/ units you need is key to understanding how/what to do as the game advances.
Myster Fein
Myster Fein
- Takadekadaka

- Posts: 90
- Joined: Thu 06 Feb, 2014 2:00 am
Re: How to stop falling behind in Tech
Something I've recently learned is how not to fall behind in power through gauging your opponent.
After playing a few games, you'll realize that falling behind in power (and tech) is more of a relative term in 1v1, and 2v2 to a lesser extent (at 3v3 the effect of power is diluted across multiple nodes, and you can almost always safely assume they're filled ASAP). You're allowed to invest a lot of power in T1, as long as you KNOW that your opponent T1 power consumption is roughly equal to yours, or your opponent's power production has been significantly lower than yours for a period of time (i.e. constant gen bashes).
Something to watch out for is to count how many T1.5 units your opponent purchases, and to constantly check their hero for wargear upgrades. T1.5 units ~30 each squad, and wargears roughly 20-30 power each. If you're not able to check on their generator farms to see how much req he invested in power generation, this is a good gauge on where your opponent is on power.
As soon as you realize your opponent has stopped purchasing T1.5 units or wargear, he is saving power to tech up. Assuming that your opponent:
-has a full gen farm, plus a noded point elsewhere (+48 income)
- and perfectly spent his power on his investments (i.e. dropping his reserves down to zero)
you have roughly 2 and a half minutes before your opponent saves up enough power (125) to start the T2 upgrade process from his last power investment. If someone could get me a figure for when people typically finish T1 power investments, we could come up with an average time people spend in T1 in optimal conditions
What does this mean?
- This means that upon seeing your opponent, you can always check where they are power wise and make tactical decisions based off of that. If you notice your opponent is saving for the tech upgrade - determine where you are in terms of power.
If you are behind power-wise and feel that T2 units will end the game in your opponents favor, force your opponent to stay in T1. Destroy his power generation (even if you have to sacrifice VP/Req point control for the time being), or force him to invest in T1 more heavily.
- It also means that if your builds/build orders are in flux as you are learning, you could simply look at your opponent as a frame of reference for your power consumption. You could for the time being purchase T1.5 units as a response to your opponent's T1.5 units. If your opponent invests in wargear, you are free to do so as well. This might even help you develop your counters for your opponent's builds/strats.
After playing a few games, you'll realize that falling behind in power (and tech) is more of a relative term in 1v1, and 2v2 to a lesser extent (at 3v3 the effect of power is diluted across multiple nodes, and you can almost always safely assume they're filled ASAP). You're allowed to invest a lot of power in T1, as long as you KNOW that your opponent T1 power consumption is roughly equal to yours, or your opponent's power production has been significantly lower than yours for a period of time (i.e. constant gen bashes).
Something to watch out for is to count how many T1.5 units your opponent purchases, and to constantly check their hero for wargear upgrades. T1.5 units ~30 each squad, and wargears roughly 20-30 power each. If you're not able to check on their generator farms to see how much req he invested in power generation, this is a good gauge on where your opponent is on power.
As soon as you realize your opponent has stopped purchasing T1.5 units or wargear, he is saving power to tech up. Assuming that your opponent:
-has a full gen farm, plus a noded point elsewhere (+48 income)
- and perfectly spent his power on his investments (i.e. dropping his reserves down to zero)
you have roughly 2 and a half minutes before your opponent saves up enough power (125) to start the T2 upgrade process from his last power investment. If someone could get me a figure for when people typically finish T1 power investments, we could come up with an average time people spend in T1 in optimal conditions
What does this mean?
- This means that upon seeing your opponent, you can always check where they are power wise and make tactical decisions based off of that. If you notice your opponent is saving for the tech upgrade - determine where you are in terms of power.
If you are behind power-wise and feel that T2 units will end the game in your opponents favor, force your opponent to stay in T1. Destroy his power generation (even if you have to sacrifice VP/Req point control for the time being), or force him to invest in T1 more heavily.
- It also means that if your builds/build orders are in flux as you are learning, you could simply look at your opponent as a frame of reference for your power consumption. You could for the time being purchase T1.5 units as a response to your opponent's T1.5 units. If your opponent invests in wargear, you are free to do so as well. This might even help you develop your counters for your opponent's builds/strats.
Steam Name: Takadekadaka
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