A (probably) Controversial Suggestion

Issues dealing with gameplay balance.
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Raven
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A (probably) Controversial Suggestion

Postby Raven » Mon 30 May, 2016 9:36 pm

Does anyone else feel as if the increased melee damage on retreat could be lowered somewhat? - given how it punishes both lag spikes and the infamous "units not retreating when we tell them to" glitch? Also, it seems as if Melee Resistance Aura doesn't do anything to mitigate damage on retreat.
I swear I'm not as bad as this game as it may seem.
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Adeptus Noobus
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Re: A (probably) Controversial Suggestion

Postby Adeptus Noobus » Mon 30 May, 2016 9:38 pm

I. No.
II. Did you ever see Havocs without melee resistance getting blasted on retreat? I have. Trust me, it has a huge impact.
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egewithin
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Re: A (probably) Controversial Suggestion

Postby egewithin » Tue 31 May, 2016 4:59 pm

IF ONLY IT CAN BE FIXED ... the stupid stareing around after clicking on retreat should be fixed. That is all the butthurt I have.
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Adeptus Noobus
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Re: A (probably) Controversial Suggestion

Postby Adeptus Noobus » Tue 31 May, 2016 5:19 pm

firatwithin wrote:IF ONLY IT CAN BE FIXED ... the stupid stareing around after clicking on retreat should be fixed. That is all the butthurt I have.

I do sympathize - yesterday I group selected some of my squads, hit X and only half of them chose to retreat...
I believe that this can not be changed by the Elite Dev Team though.
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egewithin
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Re: A (probably) Controversial Suggestion

Postby egewithin » Tue 31 May, 2016 6:31 pm

Good point. That is why I always start with asking the possiblity of it before I want a change.
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Raven
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Re: A (probably) Controversial Suggestion

Postby Raven » Tue 31 May, 2016 11:31 pm

Thanks for the input!
I swear I'm not as bad as this game as it may seem.
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Swift
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Re: A (probably) Controversial Suggestion

Postby Swift » Wed 01 Jun, 2016 8:59 am

Nah, people should be punished for making mistakes, and if you lag hard, then so be, it'll only mean you play better as you practise in handicapped circumstances.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.

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