Postby Cyris » Wed 15 Jun, 2016 1:39 am
Long cast/windup times on hero skills are cancer. The abilities I saw Gabriel using in the video made me cringe in frustration from the time delay before the payloads. Big sells, windowns or hits look cool, and don't make gameplay feel sluggish. A few skills can have significant cast times for good narrative/balance reasons, but it should not be the default choice.
Or to put it another way, do not let animators make decisions that effect gameplay timings.
Pros:
Art style plays well into the scope of battle, units and skills stand out well, I like the oversized hero look.
Cons:
Base building detracts from everything I like about DoW2, MTX/grinding for upgrades in a PvP game is anathema to me (but I get it, gotta make the moneys), no destructive environments (though again, it makes sense to cut with the scope focus.)