Considering there's an unpaid (to my knowledge) dev team that's working on things then this becomes much harder to pull off. Technically speaking, if I have a team that all work in certain areas and one person is away then development time is hindered because of it.
For ex, if one dev fixes a bug but then leaves for a short while for reasons and a similar bug crops up and the other can't fix it/don't know how, then you can see where dilemmas crop up.
I deal with this daily as a security engineer. If I get a ticket sent to me and I'm unfamiliar with how to solve the issue but a co-worker know exactly what it is, I have to;
A) Fix it myself, in which resolution time increases if I haven't seen it before
B) Find them and get them to fix it
Either case, the issue still isn't fixed.
But to be fair, development teams should be exactly that. It's a tightly knit group that should all be on the same page.
Plus you have to factor in the testing aspects of everything. You can't really release a patch that *might be* broken. It requires thorough testing or else people just see incompetence instead of the hard as fuck work that the dev team puts into these things. Working in IT in general is a pretty thankless job to begin with so all that they're asking is for people to be patient while they work out what they need to. Software development gets it just as bad as the rest and a lot of, let's say "customers", complain a lot. But please note this isn't a stab at you or anything. I myself have asked the question more times than I can remember. It's just to give you some perspective as someone who has been around this type of field for many years.
Also taking into account that there is no/zero/nadda update service to make this streamlined. Beta builds need to be selective as well meaning that you need the right people who can really do the proper blackbox testing (testing without seeing the code itself). The availability of said people is probably quite small.
I hope this gives you some level of insight on what might happen with software development. All teams are different in their work ethic, skill, and availability but it's really up to the team lead to decide when things get patched and what gets patched. Sure, we'd all love for all the bugs to be fixed but you're dealing with people that don't have all the time in the world and probably not the best of tools in which to make our experience playing a 8 year old game all that much more enjoyable.
To end this on a lighter note and not that I watch GoT's, I figured that this is appropriate;
