Touch of Nurgle

Issues dealing with gameplay balance.
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Forestradio
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Touch of Nurgle

Postby Forestradio » Wed 06 Jul, 2016 7:37 pm

Taken from this thread: viewtopic.php?f=3&t=2688
Forestradio wrote:It's touch of nurgle that's 100% retarded at the moment, for anyone who has doubts watch this plz: https://www.twitch.tv/bbbos/v/72073968

fe_ wrote:It's basically instant grenade without any indication before the actual explosion and the only way to predict it is to calculate red of your opponent. :)

Tinibombini wrote:Can we just keep this thread on topic - OP was asking about blight nades. ToN can be discussed in another thread and I am sure that people will bring up the nerfs to tics and the global itself.

So to add a few things...

1. One shotting enemy squads with 0 time for them react is ridiculously OP, and not defensible, especially in t1, do not bring up the red cost since getting 150 red in t1 is perfectly doable.
2. It's impossible to always keep tics off your retreat path or out of melee with your squads, you can't avoid tics like they are walking nukes all game.
3. Touch of Nurgle was _explicitly_ changed in the past to not oneshot enemy squads when used with heretics. It used to do ~40 damage (which combined with the old doomblast did around 55-60 damage to enemy models) and then it got lowered further. Now it one-shots hormagaunts easily, wtf? Is this a b̶u̶g̶ feature?
4. The heretic rework doesn't excuse any of this, many people have said that heretics could do with some changes but if they are UP that doesn't excuse the current state of ToN.
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egewithin
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Re: Touch of Nurgle

Postby egewithin » Wed 06 Jul, 2016 8:05 pm

Knockback remove would fix IMO. Damage it does is okay but the heal it does is low. A higher pertenge ( % thing )** would fit. because it doesn't even heal tics in a good way.
Tinibombini
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Re: Touch of Nurgle

Postby Tinibombini » Wed 06 Jul, 2016 8:27 pm

Forestradio wrote:3. Touch of Nurgle was _explicitly_ changed in the past to not oneshot enemy squads when used with heretics. It used to do ~40 damage (which combined with the old doomblast did around 55-60 damage to enemy models) and then it got lowered further. Now it one-shots hormagaunts easily, wtf? Is this a b̶u̶g̶ feature?


Can you just elaborate on this point? Was ToN not one-shotting horms after the nerf (to ToN, not the recent tic nerf) and all of a sudden/now it is able to again? i am not questioning it and I recall seeing a replay where I believe Crewfinitys sluggas with burnas were wiped by lvl 2 tics with ToN.

I remember after ToN getting nerfed (sorry for the vagauness of dates/patch #) that is didn't seem really all that great on tics for anything other than disruption - has something changed or was I just imagining that ToN has been weak on tics until this most recent patch?
Myrdal
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Re: Touch of Nurgle

Postby Myrdal » Wed 06 Jul, 2016 8:37 pm

Seems to be doing 75 piercing or 3x the intended amount. "Whooooops"
Tinibombini
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Re: Touch of Nurgle

Postby Tinibombini » Wed 06 Jul, 2016 8:41 pm

Sounds like a bug and not a conscious balance decision by the mod team. Maybe a hotfix for this discrete issue would be possible.
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Soberson
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Re: Touch of Nurgle

Postby Soberson » Wed 06 Jul, 2016 8:48 pm

Little bit off-topic but is it the time to fix Catachans shotgun blast taking double amount of energy by the way?
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Cyris
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Re: Touch of Nurgle

Postby Cyris » Wed 06 Jul, 2016 8:58 pm

hakon wrote:Seems to be doing 75 piercing or 3x the intended amount. "Whooooops"


Well, that answers that.

Thread over, plz include in next patch!

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