Postby Black Relic » Fri 05 Aug, 2016 8:43 pm
Damage sharing starts when a die last leader hits 1 hp. In the event he take more damage other models will take the damage instead but it will only lower the health of a single model and not the whole squad. So if a scout sergeant it being attack and hits 1 hp, and only the serg is being attack the next hp being drained is another scout models and not every scouts model's hp pool. This helps with causing decent bleed and avoiding unnecessary tankiness of a scout squad.
Or at least how i have seen it. When ever my scout serg take too many shots one scout models dies for him leaving the squad still at half HP. I mean that's how the GM leader works. If you hit the leader too much other guardsmen health goes down and dies instead, rather than the whole squad sharing the damage he took.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54