What do people think of this idea?
The PC AV turret is a million times better than the TM one because it does more damage (300 vs the 260 of the missle turret) with a way bigger range in terms of distance and arc and it also snares. Soooooo. It really is just way better. In the typical fashion of SM to be versatile and able to adapt to situations how do we feel about making it so that the TM turret with a 20second timer could switch between heavy bolters and missles?
Another feature is to make this only happen if you pay a fairly expensive upgrade, say 75/15, but it also allows you to scrap the turret after to get half of the initial turret price back - 150/15. This upgrade could also come with the ability to change from AV mode to AI mode too on that 20second timer.
Thoughts on both of these proposals?
Techmarine Turrets swapping from AI to AV for free in T2?
Techmarine Turrets swapping from AI to AV for free in T2?
Lets make Ordo Malleus great again!
- Adeptus Noobus

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Re: Techmarine Turrets swapping from AI to AV for free in T2?
I don't know wether the Techmarine needs any help with AV just because the PCs turret is stronger in that department. Granted, the suppression from the PCs turret is shit but then again, it is still not really a good idea to swarm a PCs position that has been fortified by him.
Also consider this: what is a viable counter to a turret in T1? Get a fast vehicle, drive around it and kill it. Since the turret already allows you to gain an advantage in map presence if you play around it correctly, you now have very easy and cheap transitional AV that almost 2-shots any vehicle that comes its way. Not heaving gone through all possibilities here (which map, where was it placed, etc.); it takes away the burden of choice when trying to figure out if you want to give up suppression for the Deff Dread/Bloodcrusher or you solve this issue some other way.
Also consider this: what is a viable counter to a turret in T1? Get a fast vehicle, drive around it and kill it. Since the turret already allows you to gain an advantage in map presence if you play around it correctly, you now have very easy and cheap transitional AV that almost 2-shots any vehicle that comes its way. Not heaving gone through all possibilities here (which map, where was it placed, etc.); it takes away the burden of choice when trying to figure out if you want to give up suppression for the Deff Dread/Bloodcrusher or you solve this issue some other way.
Re: Techmarine Turrets swapping from AI to AV for free in T2?
I don't know how you will agree with me but I think default PC turrent is stupid. It can barely suppress anything, unless you try to walk straight to it. I know it has a better firing arc, but why should I care if can't suppress anything? I would still agree on less damage with better firing arc, but the same suppression effect.
My problem is; the only difference between PC and TM turrents is the cooldown. 1.5 vs 0.5. But the courage damage is same. Why is that?
https://dawnofwar.info/elite/weapon.php ... techmarine
https://dawnofwar.info/elite/weapon.php ... urret_left
My problem is; the only difference between PC and TM turrents is the cooldown. 1.5 vs 0.5. But the courage damage is same. Why is that?
https://dawnofwar.info/elite/weapon.php ... techmarine
https://dawnofwar.info/elite/weapon.php ... urret_left
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Atlas
Re: Techmarine Turrets swapping from AI to AV for free in T2?
The PC lasturret vs the SM missile turret is just no comparison - the lasturret is better in every single way. Justified in that the bolter version is the opposite? Idk.
- Adeptus Noobus

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Re: Techmarine Turrets swapping from AI to AV for free in T2?
You are forgetting the TM here. He can equip Artificer for the snare or Signum for Mark Target,EDIT :Meltagun and Orbs of the Omnissiah as well. All stuff the PC does not have.
Last edited by Adeptus Noobus on Fri 04 Nov, 2016 10:30 pm, edited 2 times in total.
Re: Techmarine Turrets swapping from AI to AV for free in T2?
I can see widening the arc on the missile turret, but a free switch between the two is just too much. Using one correctly is already a giant pain to dislodge, I don't see any reason to give it a buff
Fas est ab hoste doceri
Re: Techmarine Turrets swapping from AI to AV for free in T2?
Considering how difficult a well-supported turret is to destroy, I just can't imagine why the TM should have luxury of switching between both. This only makes turret builds even easier.
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Tinibombini

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Re: Techmarine Turrets swapping from AI to AV for free in T2?
Torpid wrote:What do people think of this idea?
....and it also snares.
Does it really snare? I was always under the impression it did not snare, just did yuge damage. I might be blind but is the snaring effect listed in the codex (I can't find it even for regular las cannon, which definitely snares).
Re: Techmarine Turrets swapping from AI to AV for free in T2?
In hindsight this would be a real issue in 3v3.
I was only really considering the impact it would have in 1v1 where I still think it would be fine as it is very tricky to set a turret up in the sort of position that results in a GG mostly due to the maps being bigger, wider and more complex. But yeah it would break 3v3 too much, so no worries.
I am pretty sure the las-turret snares.
I was only really considering the impact it would have in 1v1 where I still think it would be fine as it is very tricky to set a turret up in the sort of position that results in a GG mostly due to the maps being bigger, wider and more complex. But yeah it would break 3v3 too much, so no worries.
I am pretty sure the las-turret snares.
Lets make Ordo Malleus great again!
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