Chimera retreat beacon

Discussion on technical issues (installation, launching).
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Psycho
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Chimera retreat beacon

Postby Psycho » Sun 10 Jan, 2016 5:46 pm

Had a few units retreat to a chimera beacon, but before they got there I had the chimera move. The units retreated normally there but when I wanted them to retreat to HQ, it's as if the beacon was still in effect even though it disappeared. Tried numerous times but they stood there retreating and stopping.

Enemy banshees at the supposedly nonexistent retreat point confused but nonetheless thankful that my units ran at them to die.
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Dark Riku
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Re: Chimera retreat beacon

Postby Dark Riku » Mon 11 Jan, 2016 12:09 am

Replay file will probably help :)
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Psycho
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Re: Chimera retreat beacon

Postby Psycho » Mon 11 Jan, 2016 3:15 pm

Damn shame I ended up stupidly not saving it. Tried recreating it but no luck. I'll see if I can come across it again.
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Psycho
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Re: Chimera retreat beacon

Postby Psycho » Fri 04 Nov, 2016 4:04 pm

Reviving this old thread beause same thing happened with TM beacon instead

25:55 beacon dies, units still retreat to the dead beacon afterwards
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6p_estia.2016-11-03.20-50-59.rec
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Dark Riku
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Location: Belgium

Re: Chimera retreat beacon

Postby Dark Riku » Fri 04 Nov, 2016 8:29 pm

I haven't seen the replay yet but want to say this.

If you retreat before the retreat point is destroyed, it's "normal" that units fall back to there even if it gets destroyed or deactivated.
If after they stop on the previous retreat point and you retreat again however they should be retreating to the closest retreat point.

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