And omg were the vanilla plagues insane.
sk4zi wrote:saltychipmunk wrote:the same can be said for tacs with a rocket , tank bustas and even venom broods. they are all mobile which alone wont get you far, but they have a secondary attribute , spike damage, all of them can fire a volly and run away or at a vehicle.
Tank bustas and Venom Broods do NO infantery damage. both of them are no upgrades but single units which u need to buy seperately.
although Venoms have a second benefit its still not like a Brightlance, Warp Spiders or Wraithguard, which u buy all for other purposes and get the AV additional to the other good things thees units do
- last but not least. you got the Fire Dragons who do massive damage also to other units - they are really powerfull !!!!11
that maybe true , but you have to examine these units in the scope of what their race needs in an av unit.
yes tactical marines bustas and venom brood do no damage apart from av. I cannot dispute that. However in the scope of each individual race they are in they are exceptional buys.
tactical marines shine the most in t1 in terms of ranged dps (unless you plan to heavily invest in them in t2). but unless you throw a sarge and plasma gun on them, or go all the way with the veteracy upgrade (which i usually do not recommend) the tacs really dont have much punch. The rocket upgrade enables them a method to keep tactically relevant in t2 with out the need to invest much more into their purchase price. And from it you get a durable av unit that can cap fast , kit vehicles and still tie up light infantry squads. all of that for just the price of the rocket launcher since most sm players will have the tacs coming in from teir 1.
tank busts on the other hand are an extremely cheap and very specialized av option for orks. sure they are only good for their rocket barrage and av damage. but for what 300 req and no power investment what more could you ask for? combine them with the inevitable warpath ability you get on the wierd boy and bam ork answer to vehicles .
venoms have the option to be used as both an av unit and a aura buff to the nid ranged blob.
in all three cases, either the unit is already in play and the av option merely keeps them relavent , the unit is focused and cost effective that their presence doesn't negatively impact their races build or they have crucial ability options that benefit their race in general.
but fire dragons. What can i say that the dragons add to the field besides contributing yet another fragile infantry unit to the eldar arsenal . if we needed a fragile anti infantry / vehicle unit then banshees can fit the bill most of the time.
yes they can do infantry damage , yes they can do vehicle damage but they have the survivability of shotgun scouts. Yeah everything is fine when no one is shooting them. but they have short ranged weapons... everyone will be shooting at them.. and they will bleed models because of it.
one thing to consider is that 1v1 is not the only game mode , and in comparison to 2v2 and 3v3 1v1 might as well be an entirely separate game with an entirely different set of rules. This was a major fault of relic in they they tried to make their units balanced for all three modes despite making each play fundamentally differently.
regardless it leads to a bottom line , what works in 1v1 doesnt always work in 3v3 and vice versa.
fire dragons? dark reapers? perfect in1v1s where you can be a dick and play the ninaj capping game , speedy meltas are great there. But not every game is a 1v1 and this is why the plat needed the bright lance upgrade. because in team games it is a much much rarer occurrence that one wants an extra av unit when there is a cheaper alternative available in the form of an upgrade to an already existing unit.
orks have lootas which in big games is what i use over the bustas just so i don't have an extra 10 - 15 pop that i dont need floating around eating my upkeep. the same can be said here. I dont want to have to invest an extra 10 -15 pop in upkeep just so i can get an av unit . it is painfully inefficient in a game that is all about efficiency and clever use of units.
eldar needs this option, that i am certain of.




