Been really good working on builds with a race whare nothing is hashed out into stone yet
Any ways i found something that so far i have not been beat with so i thought id pass it on and see what the pros can do with it. Personaly i think it way to powerfull at the time it can be brought to the field. Hopefully i am proved wrong.
So basicaly the problem is with no minimum jump range on the intorceptors, what im doing is creating chain kockback early t2. so far is can go up against any other melley build and win ( i think )
Hears the build
strike squade > node > Secound node, if u can hold it ( u probley can ) > intorceptors > 2 gens > stortroper upgrades if u need kockback from nades > the secound armour on BC ( i can't remember names the 1 with cancale of absolution ) > 2 more gens ( total 4 )
Ok so u push hard in t1 just to delay till t2. I ususaly do not try a gen bash i just get as much capping ASAP as i can and use melley SS . spaming BC buff to gain speed to help with capping.
t2> Intorceptor melley upgrade and leader > Strike squade justicar > Lictor hook ability for BC ( again sorry don't know it's name )
Now u push hard.
The trick is dropping the enregey well / anti ability whare u want the engagment, however the strike squade enregey spike ability needs to be spamed on the intorceptors right after the first jump into the well , lead with the brother captain/strike squade then jump in intorceptors. u get a secound jump again right on top of the engaged unit, then use your red resoars melley buff on the strike squade NOT the intorcetors, u do this to get crasy kockback on them. U can jump again to any range unit with intorceptors unit. Keep spaming the enregy spike to the intorceptors whenever u get a chance.
This back and forth with the intorceptors into and out of the buff area creats max enregey for jumps to anyware they need , just keep the strike squade close ish to leach to them. with 2 units full of enregy sent all 1 ability that dose kockback on use u have massive control of the battel.
The lash on the Brother captain can be used 2 ways . 1 to force a engagment on any unit that has a commander , or 2 to remove a very dangrous unit from the melley units in the buff area, The buff from his wepon upgrade helps with speed for retreat kills. also the amount of kockbacks from the SS and Intorceptors means early retreats are nessasary from enemey or squade whipe could happen fast, Even vs knorn mariens or geenstealers, especialy since u can dual retreat path jump if u time it right.
Wow so long a post sorry.
I think it's to strong on the bounds only that u can jump at 0 range with the intorceptors , that's what makes it really crazy. IF the intorceptors had the small change to the same minimum jump range that ASM have i think the problem of it being insane would be fixed. It would still be strong however the fact u can chain kockback any attacking melly squade would be fixed balancing the unit a tad . Not a nurf but a "alinment" to the chain kockback potential.
Sorry for the long post i hope im proved wrong on it being nuts but iv not had losses with it since i have forced the build in fights .
Comments sugestions on the build are welcome. Sorry for grammer more than a few beers and scotch wher comsumed during the making of this post.






