I used to play DOW II quite alot, especially 2v2 with my bro. Especially in vanilla, but also retribution we were quite good and reached a ranking on the ladder which was around 50. Once Relic stopped the official support, we stopped playing. Now with Elite we came back, but many things changed since back then.
Getting in to Elite is quite hard honestly because of the good ol' problem online gaming has in general(and ofcourse one has to train microing again): In one game, you absolutely roflstomp your foe. The next game the enemy is maybe slightly more skilled than your mate and you, more or less dominates the first engagements and that can pretty much be it in DOW II. To conclude: It's not too easy to practise because a game is often a lot too easy or way too hard depending on your opponents. So I thought coming a bit closer with the theory could possibly a solution for closing this "gap". Please note that most of my problems are in T1.
So first question: Which SM hero is in general the best choice? I know there rarely is a "best" way to do stuff in games, but often there is "more favoured" approach. My first pick was the Apo because I very much like the idea of keeping your expensive SM units alive and helping them to stay in the field with his passive heals. Also I'm a fan of the purification rites, which allow cool squad wipes and also to sustain especially your ASM much longer in melee. In practice, skilled enemies made this barely possible because the easiest way to deal with the Apo is plain ranged focus with always the same result: He gets killed quickly or is too far away for supporting ASM in an offensive role(for example when ASM counter a HWT). Also if you're keeping your units just outside the range of his healing ability it is kinda buggy. I also don't like that for making the most out of him, you basically have to blob and get his best armor with the advanced heal.
Second the FC. He didn't change at all to be honest and he's still good at kicking xeno ass. The problem I have with him in T1 is the fact that he is a)quickly killed by ranged focus fire or b)kited to death. Last but not least I'm not too sure how to protect my army from melee units with him in T1, because he's lacking any targeted or triggered knockback (like a shotgun blast or knockback heal from Apo) and his DPS won't chase off enemies fast enough. To be honest, most of these problems vanish in T2, but my biggest struggle is in T1.
I used the Techmarine only in few matches, but so far I think he's good. A targeted suppression and/or his bionics (getting both is pretty expensive) are great tools for making fights with ranged and melee blobs a lot easier. His turret is very nice for either protecting your gen farms or being nasty and locking your enemy down early on. Also cool as a fallback point for a HWT of your own. Not so sure which wargear is best for him later on.
To keep this post short, I will keep my last question more unspecific: What are generally viable build orders for SM in T1 or T2? Not to say I don't have any plan, I just want to see what you've got to say regarding that topic because the meta changed a lot it seems.
I'm no native speaker so please excuse me if my post is hard to read.
Looking forward for your help.






