WSE vanilla special attack

Issues dealing with gameplay balance.
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Dark Riku
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WSE vanilla special attack

Postby Dark Riku » Fri 08 Mar, 2013 1:09 am

Could we please remove the 360 special attack on the wse?

A teleporting hero is already strong enough in dow2 just for being able to teleport.
He can tie up a ranged squad with that teleport. That is already enough without also having a chance to knock back anything near the wse. This can really screw up first engagements and even engagements later on in the game.
Does this ranged hero really need to have a special attack in vanilla form?

It just doesn't make much sense to me, a ranged hero WITH teleport AND melee specials right out the gate.

I'd say remove it and give it back when he upgrades to the powerblades.

Thoughts?
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Nuclear Arbitor
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Re: WSE vanilla special attack

Postby Nuclear Arbitor » Fri 08 Mar, 2013 5:21 am

it sounds good to me but i haven't seen it enough to comment one way or the other. what were you proposing it be replaced with?
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Lulgrim
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Re: WSE vanilla special attack

Postby Lulgrim » Tue 12 Mar, 2013 4:21 pm

He's suggesting to just remove the special, not replace it with anything.
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Lost Son of Nikhel
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Re: WSE vanilla special attack

Postby Lost Son of Nikhel » Tue 12 Mar, 2013 4:49 pm

I agree with the idea.
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Nuclear Arbitor
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Re: WSE vanilla special attack

Postby Nuclear Arbitor » Tue 12 Mar, 2013 11:31 pm

as in it does absolutely no special? i don't think there's a commander who doesn't do a melee special... actually, maybe techmarine and knob don't. never noticed one way or the other.
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Lulgrim
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Re: WSE vanilla special attack

Postby Lulgrim » Wed 13 Mar, 2013 5:22 am

TM, Apo with bolter, Mek, KNob, RA, PC...?
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Indrid
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Re: WSE vanilla special attack

Postby Indrid » Wed 13 Mar, 2013 8:11 am

Yeah, pretty much no ranged comms do specials AFAIK.
Helios
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Re: WSE vanilla special attack

Postby Helios » Wed 13 Mar, 2013 6:42 pm

The Lord General is capable of a special attacks. But he also doesn't have a teleport.
KanKrusha
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Re: WSE vanilla special attack

Postby KanKrusha » Fri 12 Apr, 2013 4:37 am

You don't need to remove it, just change if from 360 to 180

A really complicated alternative would be to reduce his mellee skill and then give him an mellee skill increase when he upgrades with powerblades.

[while mellee skill belongs to the hero or model, the special belongs to the weapon]
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Nuclear Arbitor
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Re: WSE vanilla special attack

Postby Nuclear Arbitor » Fri 12 Apr, 2013 4:52 am

i was under the impression that is fairly simple to do, there are a number of wargears that do that.
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Ace of Swords
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Re: WSE vanilla special attack

Postby Ace of Swords » Fri 12 Apr, 2013 7:49 am

I agree about removing it from the vanilla wse, it's fine on the powerblades one, not only it screws engagments but it's extremely annoying when someone teleports the wse at the start of the game on a point that you almost capped and he gets a lucky specialy that kbs your entire squad away from it resetting the capping.
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Nurland
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Re: WSE vanilla special attack

Postby Nurland » Fri 12 Apr, 2013 5:06 pm

Doesn't WSE have a melee skill of 60 to start with or is it 70? But yeah every melee weapon for a ranged commander takes them up to 70 melee skill (which is the default melee skill for melee units).
I don't think his melee skill should be lowered if it is 60 to start with. That would make him too susceptible to melee. At least the vanilla WSE special attack should be either removed or changed from 360 degrees to something way smaller.
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Raffa
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Re: WSE vanilla special attack

Postby Raffa » Thu 18 Apr, 2013 6:07 pm

On second thoughts you have a point Riku. Teleporting in T1 is very strong as it is, and he has decent melee and ranged dps to go with it. Remove special and return it when he buys powerblades

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