Eldar could use some missing, thematic, sexy speed buff to vehicles in T3, that would be so costly that it would only be seen in casual 3v3 and not affect the mod's priority on 1v1.
Suggestion :
give an extremely costly T3 upgrade to falcon and fire prism, giving them the forward speed and lateral skimming of Last Stand or first game campaign fire prisms. I find these parameters give the vehicles a really beautiful jagger move that does justice to the Eldar theme, similarly to DoW3 and it’s a shame such already implemented potential is wasted in multiplayer.
By all means, make it stupidly expensive, more than an avatar. Even worse, the speed buff is only forward so you can’t use it to pull back when under attack, unless you take the risk of exposing your delicate 500 hp vehicle rear.
So you will never make such a risky investment in 1v1 and it will at the beginning only be experimented for fun in casual uncompetitive 3v3 when floating late game. Then if the community loves it and sees it opens some potential new late-game play-style - beyond piling on plasma cannons fire power - based on speed and lightning strikes; only then, it can be tweaked more seriously.
Aaand you can bait sorely needed new players into the mod with some new cool replays
My MAIN gripe with Eldar implementation in DoW2 multiplayer is that their vehicles are the slowest in the game. You can't pull a fast attack with combined arms, which makes the Eldar maybe balanced but one of the least immersive factions to my taste. I would really love to see that finally fixed, and hopefully more daring, skilled maneuvers can be seen in late 3v3.
Why :
I have the very biased impression that Eldar have been slowly losing fun in 3v3 late game. A team that has trained together and voice-talk to each other could certainly pull some yet unseen things, but the overall impression is that the very dominant position that they had at the very beginning of DoW2, when they suffered a lot in T2 but had the scariest toys if they made it to T3… is gone, and it’s probably a good thing. Two heroes got seer council which is HUGE. But the nerf to D-cannons (quite sad loss on the visual side I might add), to the commander abilities like phase shift (deserved), to the autarch, to falcons’ shield (edit: to gates cost and build time) and importantly to the Eldritch Storm, seem to compensate that more than a bit.
While all other factions got heavy hitters over time (fortunately !) and for example it was progressively accepted that SM were supposed to snowball and dominate if left unchecked (which is fine mind you, but it is a human design decision), Eldar got a lot of fantastic T2 improvements and of love, certainly from a 1v1 perspective. And I don’t doubt that 1v1 T3 is quite balanced because map control is so much more important.
The paradox is that balance is always made for 1v1 but I feel many perceptions and collective outrages sometimes materialize in more often played 3v3. I felt for example that D-canons were nerfed from a 3v3 perspective, while overly dominant 3v3 units like plasma-cannon or Land Raider Redeemer did not, but I might be quite wrong (just stating an impression, please don't cherry pick on that you eldar haters <3 ).
The question is, would it be acceptable to try some new things in late game 3v3, that would not be of use in 1v1 ? Not for the sake of buffing eldar T3, but diversifying its play style ?
TL;DR again
Eldar could use some missing, thematic, sexy speed buff to vehicles in T3, that would be so costly that it would only be seen in casual 3v3 and not affect the mod's priority on 1v1.
What do you think ?





But I do hate them pointy ear bastards




The tanks though are more support vehicles not the up in your face type. The Fire Prism has amazing range and 2 different shots so if micro'd properly it's dam tough to take down and the Falcon is again more a reinforcing point with light anti tank. Again this is my take on it and to add something so expensive seems a little redundant. 

