I'd also like to point out that I admitted a while back that I know that the rework of Sternguard won't ever happen. There have always been three key points, which are more realistic, that this thread was originally designed to advocate for. I find this discussion entertaining, and I love to hear other player's thoughts, but I hope it doesn't distract from those three things.
As for the Hellfire Bolts. I think it's sad for that to be main purpose of Sternguard. And I'm clearly not the only one.
I've seen you play Asmon, wrecking people with your mad Warlock skills, and I never thought, "Of course! Sternguard are the dedicated solution to that problem!"
There are some new units in this mod that you look at and go, "Yup, those/that kicks arse. I know why he got those." (flash gitz / dark reapers / the warrior squad leader for herms/terms, the Doom, the painboy, Grey Knight Purifiers, Kasrkin
Sternguard just don't do for their army what the units above do. I really don't think they feel impactful enough or unique enough. Frankly, I think the same can be said of the Vanguard vets, and (to a certain extent...) the Whirlwind (although the Whirlwind is definitely unique, and the faster missiles and quicker cool down on the hunter killer REALLY hit the spot).
Maybe the two (out of three, but the third applies to Tacs) things I really care about are enough. If Sternguard had the levels of the basic Tactical marine squad you gave up to purchase them, and their Vengeance rounds operated at full range, maybe I'd be able to stop talking about Tacs n' Sternguard.








