Lulgrim wrote:Wat
does the engine take the values, plug them into a formula, and output a reinforce cost or do you take the numbers, plug them into the formula, and then put that number into the reinforce field?

Lulgrim wrote:Wat
I am inclined to agree , it seems unreasonable to make a unit with the intent for races like sm to use snipers which is an otherwise terrible idea vs infantry armies.
Why would I get 1 - 2 snipers , which generally is a strategy one must at least prepare for by keeping the scouts upgrade free at the very beginning of the game to make work, to take care of dark reapers; a unit whose roll is so weirdly out of place that almost no one ever uses them?
That Torpid Gamer wrote:Yes, because kami is such an amazing space marine...
Erm, these threads are getting worse. It frustrates me to no end how Caeltos keeps saying that the only reason scout snipers aren't used often is the fact that players are too nubby and boring to ever do any different. Like what the hell, it's as if you are suggesting the meta is not a relevant basis to design balance around, which is like saying 1) The playerbase has no desire to win OR 2) You have a wholly better understanding of macro than anyone in this game.
You get snipers and you are behind in tech vs eldar and now bleed more than eldar since you're losing 35 req and some power instead of 30/40 (or 0 if they have aspect) req, bearing in mind scouts have a slower ROF too.

Scout snipers are faster then rangers
Scout snipers deal slightly more damage then rangers
Scout snipers have more health then rangers
Scout snipers can also have a very high energy/health regeneration allowing them to maintain in stealth for longer





Lost Son of Nikhel wrote:I'm not going to talk about if Scout Snipers are good or not against Dark Reapers.
But I'm not sure if buy an expensive upgrade to a low hp infantry armour squad against Eldar, with units like Warpspiders and Autarch is a good idea.



Lulgrim wrote:Uh 6 out of 13 units means that 46% of your options are HI or SHI... Barely any?

Ace of Swords wrote:Lulgrim wrote:Uh 6 out of 13 units means that 46% of your options are HI or SHI... Barely any?
When you consider that the AC,NM.raptors and Havocs should never get hit by reapers by the way they work, effectively only CSM are there to get hit by them, reapers are HI counter sure, but they don't counter jump troops, suppression or other shutdown methods.



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