I will list the bugs by faction It can be map bugs too if you find any.
A short video or a screenshot of the bug would help out allot or try to explain it as good as possible.
Chaos Space Marines- Activating warp shift just before retreating makes bloodletters immune to damage for a few seconds at the start of the retreat when it should have its effect canceled.
- Tzeentch worship's infiltration makes units unresponsive to attack-move commands - this is something unique to the Tzeentch worship, other infiltrating units can be attack-moved like normal. ( on a personal note I would not rate that as a bug and changing it could make it op needs testing )
- Guo Foul Snare bugging out
- PC Turret does not damage nodes.
Eldar- When you buy Faolchu's Wing the enhance abilities under the hotkey D and it's the same hotkey for the heart of darkness So whenever I use enhance I also buy heart of darkness.
- Wraithlord really really rarely does no dmg with his normal sword attack.
Imperial Guard- Multi las turret doesn't damage nodes.
- Catas smoke doesn't check if there is space for it so very rarely they just freeze without doing anything/ unable to retreat out of the bug (source inekura).
- Cata barrage unto transports sometimes get the transport stuck in place and it can't move (Source Inekura)
Ordo Malleus
Orks
Space Marines- Techmarine Turret doest damage nodes.
Tyranids- Tier 3 Lictor Flashhook seems to be less reliable compared to the hero one.








