SirSid wrote:Dark Riku wrote:How about a lasrhino? And keep your slow for after Bloodrage.SirSid wrote:... Korn dread is a hard nut to break however i have NEVER found a GK build that is good vs korn dread ( untill t3 of course ) . ...
Been trying this last few days. It's working very well however im finding holding off on the lazz cannon till u need it is a must dew to resorses.
However i found a very VERY nice benifit to getting this unit in t1 with this build im preaching. Basicaly u keep it behind your units when forcing a melley power bash in t1 Then using it to pull your units back off the power farm to prevent retreating.
Sounds simpile and obvious however with this abilitys u have even in t1 u can use it as a trap just off the power farm when it apears to be overextended , force another retreat then finish your bash.
Also the transport in t1 is letting me counter the stupid and OP as fuck SM stratagey of get a flamer on tacks , lure army away with scouts then whipe power before the army can get back thare to save it. The speed and fact that all your units beat the tacks lets u counter this bash much eayser.
So starting to get use to the transport in t1 still not 100 % on it however , have lost it very easy a few times so still think it's a risk in 1v1
I killed a khorn dread with canticle of absolution + a GK dread.
I lured it into a fight, planted CoA, let me GK dread get a few shots off with its melta. by the time CoA wore off, the khorne dread had so little health its bloodrage didn't help it one bit







