Plague Marine bolter revert

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valore
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Plague Marine bolter revert

Postby valore » Mon 07 Oct, 2013 2:26 am

Was wondering if I'm the only one who after all these years sometimes wishes they could revert the default bolter for the plague marine after he upgrades.

He's one of the heroes whose default weapon is actually decent enough in its own right and is not replaced by any of his upgraded wargear.

Would it be worth looking at the heroes who have decent default weapons that people may wish to change back to after upgrading to see if we can put in the ability to do so?

Easiest way I can think of is to put a 4th weapon that costs nothing and is basically a copy of their standard weapon.
Last edited by valore on Mon 07 Oct, 2013 4:05 am, edited 1 time in total.
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Asmon
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Re: Plague Marine bolter revert

Postby Asmon » Mon 07 Oct, 2013 3:11 am

This has already been suggested several times, so you're not alone indeed. Even an upgraded ranged weapon was created by LSoN.

Will it be made? It is up to Caeltos to decide.
valore
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Re: Plague Marine bolter revert

Postby valore » Mon 07 Oct, 2013 4:07 am

That's good to hear. Just recently started playing again after downloading Elite, and I'm having a good time, and that small issue just happened to stand out.

The only other thing I'd have on my wishlist would be a redux of the old advanced tooltips mod, but I think I read somewhere that its a WIP project for one of the guys, and that's probably as much as we can ask for a pretty small community like ours. :D
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Torpid
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Re: Plague Marine bolter revert

Postby Torpid » Mon 07 Oct, 2013 9:10 am

Yes, people may want to revert back to their default weapons with certain heroes, but often, these heroes have weapon upgrades that change the role of the hero entirely and in doing so makes them significantly better at a new job. The issue with allowing heroes to get that starting weapon back is that it's too strong compared to other heroes who have comparably weak starting weapons.

For example the PC could easily swap to the bile spewer to achieve a quick gen bash and then swap back to the bolter afterwards with no consequence, that's too strong and would make the spewer OP, whereas at the moment if he does that he is stuck with reduced range and less anti-ranged-unit capabilities.

The same sort of thing would make the kommando's knife OP in t1 if he were able to kill a hero with it then swap back to the twin-linked shoota to maul some scouts.

The balance of many of these hero's wargears relies on the fact that you can't choose to get there default weapon back and for such a reason I can't see Caeltos wanting to change this.
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Orkfaeller
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Re: Plague Marine bolter revert

Postby Orkfaeller » Mon 07 Oct, 2013 10:36 am

You know, a possible Work Around for the Plague Champion could allways be
my suggested "Firm Grip Plague Bolter" Wargear Option *cough cough*

http://www.dawnofwar.info/forum/viewtopic.php?f=2&t=144&start=10#p5672

But yeah, guess the PC is one of the few Commanders who could have a reason to stick to his default weapon. Atleast most others have a Wargear Option thats basically a direct upgread for it Shoota --> Dakka Dakka Dakka; Bolter --> Master Crafted Bolter; etc
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Torpid
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Re: Plague Marine bolter revert

Postby Torpid » Mon 07 Oct, 2013 11:09 am

Yeah, but the mek's default shoota sucks. Heck, the mek does less damage than the knob does by default after spending 20 power on him to get the big shoota. The master crafted bolter also only increases the TM's dps by like 2, yet he starts with 35, so 2 extra dps is really negligible. Essentially you are paying 30 power for high powered shot, it's by no means an always helpful upgrade.
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sk4zi
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Re: Plague Marine bolter revert

Postby sk4zi » Mon 07 Oct, 2013 11:19 am

so the solution could only be a "better" wheapon which is bolter-like to have a possibility to switch back to more range (from Bile spewer)

switch back with no cost is really a bit too much. .

many heroes dont want to switch back wheapons once they have one upgradet. (e.g. Fc´s wheapons all do just more damage or have more impact on several situations but dont change his role) - actually only 1 wheapon has a skill either.
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Dark Riku
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Re: Plague Marine bolter revert

Postby Dark Riku » Mon 07 Oct, 2013 7:41 pm

Giving the PC an upgraded bolter would still pose the same problems as having the option to switch back to his default bolter since you can switch hero wargear without cost. I pretty much agree with Torpid's first post.
Last edited by Dark Riku on Tue 08 Oct, 2013 12:42 am, edited 1 time in total.
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Barrogh
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Re: Plague Marine bolter revert

Postby Barrogh » Mon 07 Oct, 2013 9:07 pm

Dark Riku wrote:Giving the PC an upgraded bolter would still pose the same problems as having the option to switch back to his default bolter since you can switch hero wargear without cost.
I pretty much agree with Torpid's first post.

I'm fully agree, yet I think that if that starting weapon, or rather relatively close equivalent (see TM's T1 bolter upgrade) is to cost something, then this may pose a lesser issue.
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Toilailee
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Re: Plague Marine bolter revert

Postby Toilailee » Mon 07 Oct, 2013 11:12 pm

What Torpid said.
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Lost Son of Nikhel
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Re: Plague Marine bolter revert

Postby Lost Son of Nikhel » Mon 07 Oct, 2013 11:42 pm

In fact, the Plague Bolter which I suggested was a "evolution" of the default Plague Bolter: only DOT damage, almost no "direct" piercing_damage and effective against HI/SHI, for the plasma_damage DOT type.

The idea was not very "popular", on the other hand.
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