Panda wrote:Dark Riku wrote:make the AC on raptors do 10 less dmg
Why? The % dps increase on base squad member damage is pretty much the same for ASM and Raptor squad leaders, and they both get power weapons. The higher dps and lower hp seem pretty intrinsic for keeping the two units different imo.
First of all, what the hell does leveling has to do with this? °_0
Second because the AC does 10 more DPS than the asm sarge and it was fine before because he was lacking a default ability. Which he now gets. So 33% more dps for
the same amount of health (400) and a disruption ability doesn't seem fair at all.
Knockbacks in melee; source: DoW2 Wiki
The "Melee Skill" statistic (listed on each unit's main stat page on this wiki) is a statistic that is only used in melee combat. When making a melee attack, the attacker's melee skill is compared to the target's, and the difference is used in calculating the chance that a special attack will be performed. The base chance is 5% (which will be the case for equally skilled combatants).
When an attack is made, if the attacker's melee skill is higher than the defender, the chance of a special attack is (5% + x%). Thus, if an Assault Marine (Melee Skill 70) were to attack an Eldar Guardian (Melee Skill 50), he would have a (5% + 20%) = 25% chance of performing a special attack.
If the attacker has a lower melee skill, the difference is used as a negative modifier that is further multiplied by 5 (5% - 5x%). Effectively, having a Melee Skill of even 1 point lower than the defender means there is no chance of making special attacks at all (5% - 5% = 0%). Having a negative final percentage (below 0%) has no effect.







