Tex wrote:Raffa, I stopped posting in this thread as soon as I saw raptors are getting some love. Mission accomplished. Wasn't what I wanted, but I will take it. Anything is better than being dead weight in T2.
But the purpose of this thread wasn't talk about Raptors....
wa1243agh wrote:Just a quick question about this ability the raptors have. How much would the energy cost be? Since a jump and then this disruptive ability right afterwards seems a bit much. If anyone knows post please. Want an idea on how often this ability will be used. Since if the cost is some what high say 55 energy, will make players think whether they want to disrupt melee units, or suppress ranged squads. That will change as they level up though.
Jump cost 65 energy, Daemonic Fury cost 40 energy.
I love the new Raptors' changes. Chaos players still needs to manage very well the high energy cost abilities and overabuse of the benefits of workshipp/wargear to save them some energy, but at least they don't need to buy such a situacional and low efficient upgrade (Daemon Maul) to use the Daemonic Fury ability.
Still IMHO are some things which needs a look about Raptors, like their relative no-scale in T3 (except if you buy the meltas against vehicles), the high energy cost Jump in later Tiers, the damage type of the ability, which is highly reduced AFAIK against units with Melee resistance, the low radius of the ability or the power of the knockback/knockback domino....
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.