You could also loot the Thousand Son codex for a cool name, as there's s relic pistol in there



Torpid wrote:@OP
Are you seeing why over the years we never bothered adding a new weapon for him now...?




ScarlettValk wrote:As a personal suggestion:
T3: Staff of Tomorrow.
40 plasma damage per hit (ranged profile)
45 power melee damage per hit (melee profile)
Ability: Foresight, increases the line of sight and range of the targeted unit by 3 for 15 seconds. Can be used on allies.
Just a quick idea that came to mind, balance would probably need adjusting too.

RedReVenge wrote:
What problems does the CS have that this item solves?

ScarlettValk wrote:Does an item *need* to solve a problem and not just expand the potential diversity of strategies available to a hero?

ScarlettValk wrote:RedReVenge wrote:
What problems does the CS have that this item solves?
Does an item *need* to solve a problem and not just expand the potential diversity of strategies available to a hero?
While I disagree with it needing to solve anything it can make Chaos gunlines more viable in the late game, it won't push Chaos into a ranged faction but it could help those players that want to be a little more shooty. As chaos T2, and T3 is a lot more melee focussed. Would provide some nice synergy for Plague marines for AV with the +3 LoS and +3Range on the rocket. Shooty termies become a lot more tasty and safer to use without risking any bleed (also means they outrange all other terminators). Put it on a predator and make those even more scary.
So no, it doesn't solve a problem, just makes choices more diverse into the late game.

RedReVenge wrote:
The main reason is because the team that works on this game is pretty thin (remember this isn't a studio). "Wish list" items need to solve problems OR the team needs a different incentive?
This isn't tabletop. All factions have a variety of both melee and range builds, so I disagree with your idea that chaos is melee oriented and that the CS needs more options.
In fact, your idea just sounds like a better version of his current warpfire staff?? Lose the warpfire ability, but gain "Guide" + better ranged attack that is also effective in melee.
If there are any changes to be made to CS, it would be to lower the DPS of doombolt. This ability is silly T1. But a lot of current players love him and would throw a fit if it gets nerfed.


Tex wrote:nerf doombolts


Bruce Campbell wrote:https://clips.twitch.tv/CorrectLivelyFlamingoTTours
Literally no heroes starting ability should be able to do that imo

Black Relic wrote:i want him to a staff weapon in t1 so he doesnt have to engage a melee hero. How about a mind war type ability? No damage, slows and drains energy and gives it to the sorc? But tbh thats all he should get. Nothing t3 imo.
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