wa1243agh wrote:Nobs are OP in my opinion as they start leveling above 2. I would suggest take away their leveling, but have their starting health per model be increase to compensate. Since they can retreat and own almost any squads other than termies (until level 3 of course)in melee and tank some damage. Thoughts?
Nobs are not OP , you have to compare their price to other units, upgrades are ( dont know ? ) 100/40 ? 80/40 ? and 100/30 ? maybe dunno ? any way upgrades are expensive as hell so act for fully upgraded nobs squad you can afford with ther race with 2 units to counter them, but, only problem is in basic nobs dps and hammers. I think options for stack the dps for nobs like 40% its to much , 10-15% would work enough. Also bais dps from nobs is poor , so , i think there should be change overe here , maybe like GK paladins / terminator. Basic DPS is good against infantry and got AOE in range 2-3. That would work great against tics / slugas / genstellers and other like this , cause 2 x GS with adrenal rush can beat nobs ( i think , not sure cause i checked that last time on retri !! there was tons of changes in elite mod till now).
So 2 x GS are still less cost then upgraded nobs squad. Hammers should be not heavy melee ( maybe only the squad ledder ) but power melee , and options for stack to 15% not more.
The main problem is in weirdboy , stikz , knob , mekboy , painboy , cause if we will combine some options ( combos ) with those heros, units and their globals we can have troubles to counter nobs with some races.