Webways are the ultimate in mobility and escaping. For a race which does not lack access to these two things. Webways like this should be ok:
75 red a pop.
1 min. cooldown between gates (so you can't just spontaneously grab a ton of them when you're in a dire situation and hold map with a smallish force).
XP value and build time stay the same as now.
Reduce healing effect on Warlock's gate to 5hp/s + make it not stack with channeling runes & reduce duration of Farseer gate ability to 8 seconds.
If you want this map control power you have to commit to it. That starts with a 75 red gate at base and needs longish-term planning.
I find a nice parallel is with Warp Spiders. They have great squad wipe potential in pairs (or 3s) by suddenly jumping on isolated squads often while there's a bigger fight going on somewhere else. Gates allow you to do this with an
entire army. Especially the farseer. There is something fundamentally wrong with that concept. Also this includes potential grenades in retreat, the still super banshee chase and all the focus fire from all the Eldar's specialist units in the seconds it takes you to realise holy shit we is under attakkkk.
FWIW I've been playing Warlock recently and yes, the Gate heal stacking with channelling runes gives just a stupid spike (28hp/s???). That's 168hp/s on 6/6 banshees. For obvious reasons, this makes pushing against a Gate an absolute bitch. Specially since the rest of the Eldar army isn't sitting there like retards watching you focus the shees.
EDIT: for comparison's sake, that heal is nearly 2x the painboy's. And grenades on retreat are still a very real threat. If crazy posts the two games we played yesterday you will see
