Ar-Aamon wrote:As saltychipmunk mentioned Purifiers are in a bad position in the GK unit roster. At first glance you might think Purifiers are awesome because of their assumed durability and the good charge but it turns out that they are outperformed by Interceptors in every way.
Interceptors do almost the same damage with the Nemesis upgrade and on top you get an awesome disruption and a setup-team counter. They are even better in their AV-role with the new sticky grenade. Sure Interceptors are more expensive with all their upgrades but it's definitely worth the price. I see absolutely no reason to get them (they struggle even against Sluggas with burnas and the Nob Leader (especially when they already leveled up)). Finally their ability is just meh. Easy to dodge and as the game continues in T3 even Guardsmen can tank the damage (Bugs just lolz of the damage with Endless Swarm and the Leader).
The solution to me is simple. Give them a little damage buff and a higher melee skill or better specials. The same I would suggest for KCSM.
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The Libby is great as Torpid said. Sometimes I wish he should have some extra HP because he is damn slow. Therefor Might of Titan should get more HP and HP Reg so you can use him better in melee with your Termis. But this is only a nice to have and not crucial for Libby play.
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The next thing that need to be changed (nerfed) is the Incinerator of Palas/Termis. It deals too much damage. Sure GK need something against blob armies like bugs or IG because they lack of artillery and struggle against them. But as it is now, the Incinerator is a little bit too effective. On the other hand the Psycannon of Palas/Termis need some love. As I mentioned once this "upgrade" is just ridiculous bad. Make them as good as the Purgation Psycannon and the problem is solved.
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Finally something that really pisses me off: The infamous Subjugation and Chains of Torment combo of the Chaos Sorcerer against Palas/Termis. Any idea how to change this imba combo?!?
For now the Sorcerer simply subjugates the Pala/Termis use their teleport to jump in the chaos army and as soon as the Subjugation ends he uses Chains of Torment to lock them in place and now their teleport is on cooldown and they have no chance to escape this trap. The result: dead Palas/Termis. There is nothing you can do about this combo. Use Dark Excommunication? Well this CAN save them but you have to be very quick. Problem: You don't have all the time 175 red to spend. Canticle of Absolution? Yeah same here, you have to be very quick but in this case he can simply walk away from the Canticle and teleport afterwards. How about to using the teleport offensive? Na very bad idea, works only if you have the upper hand anyway and in this case the Subjugation/ Chains combo isn't such a great danger. Are the armies even you jump in your own grave.
The problem for GK players is that they haven't much options beside Palas/Termis in T3. SM can go for a Pred. GK need Palas/Termis if you want go toe-to-toe with GUO, Chaos Termis etc.
The might of Titan upgrade already increases the GK libby's health and hp regen. He's fine. He actually has good abilities, unlike the SM libby.
GK terminator incinerator is bugged, and they are working on fixing it.
Purifiers are plenty valid if you didn't get interceptors in T1. Purifiers are also horrible in team games: never buy them, cause they will just get focused down. They are much better in 1v1.
As for the subjugate combo, that can be used on every terminator squad. If he subjugates, back off a little and then as soon as your termies are ported, rush in with the rest of your army to support. You should kill the central chain with the stormbolters of your termies, which actually do solid dps.
Once the chain is down, his juicy Tcsm are at the mercy of force halberds with hammerhand and mind blades.







