GK:BC

Issues dealing with gameplay balance.
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HandSome SoddiNg
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GK:BC

Postby HandSome SoddiNg » Wed 16 Oct, 2013 6:14 am

:)
I was wondering if they should give BC a Tanky Meele Build like the FC/WL/CL/PC/HT does. I know He cannot be Entirely Offensive like those Heroes ,His Presence on the field doesn't seem threatening to An Army IMO. You have to get Titan armour in t3 ,his Immortality Duration is not as the Warlock's Providence ability.

I don't really find the Daemon hammer/Purified blades or Aegis armour Useful in 2v2/3v3. Been using Halberd/NFS + Canticle/Vortex + Unending purge/Warp Leash A-lot lately.

May i know What is the Status of the Dreadknight ?
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Re: GK:BC

Postby ThongSong » Wed 16 Oct, 2013 8:06 am

oh handsome, your random capitalization of letters is killing me.

I'm still all for giving him a heavy melee daemon hammer. if it needs to lose it's CC ability, then so be it.
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Lost Son of Nikhel
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Re: GK:BC

Postby Lost Son of Nikhel » Wed 16 Oct, 2013 9:16 am

BC already have two tanky builds:
- A early health-regeneration one, with Nemesis Force Sword + Blessed Aegis + Unending Purge.

- A late damage-reduction one, with Nemesis Warding Staff + Holy Armour of Titan + Unending Purge.

Daemon Hammer is great disrupting Nobz/Seer Council where Nemesis Force Halbard is more powerful against Terminators.

Mind Blades is awesome against any energy-based commander, including all commander energy-based tanky builds.

Heavy Melee Daemon Hammer? No. We don't need another "LOL look at me, I'm killing by myself this dread!" commander. No with all the GK damage decreased taken/melee damage increased done buffs.
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Re: GK:BC

Postby saltychipmunk » Wed 16 Oct, 2013 1:46 pm

I agree , if gk were to get av , I would prefer it to be in the form of long ranged dedicated spike damage over yet another fist fc or claw lord.
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Re: GK:BC

Postby ThongSong » Thu 17 Oct, 2013 4:25 am

a form of heavy melee that doesn't involve having to run up to it and beat it to death with daemon hammers or pew pew with soft AV psycannons would be nice.
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HandSome SoddiNg
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Re: GK:BC

Postby HandSome SoddiNg » Thu 17 Oct, 2013 7:35 am

ThongSong wrote:a form of heavy melee that doesn't involve having to run up to it and beat it to death with daemon hammers or pew pew with soft AV psycannons would be nice.

i find GK problem with AV lies in t2, not t3,since they have Paladins =D. Just no Long-range set-up team unlike SM for the Killing blow on Walkers , just have to constantly move Purg psycannon forward even with CV,they can be easily tied up and Kraks only stuns
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Re: GK:BC

Postby Kvek » Thu 17 Oct, 2013 8:10 am

HandSome SoddiNg wrote:
ThongSong wrote:a form of heavy melee that doesn't involve having to run up to it and beat it to death with daemon hammers or pew pew with soft AV psycannons would be nice.

i find GK problem with AV lies in t2, not t3,since they have Paladins =D. Just no Long-range set-up team unlike SM for the Killing blow on Walkers , just have to constantly move Purg psycannon forward even with CV,they can be easily tied up and Kraks only stuns


Well, good luck countering a predator with a terminator squad that costs 600/150
Seriously, they have been buffed so much do they really need more buffs ? I've been playing some GK lately and they don't have problems dealing with Dreads right now (1 1 1 1 build is kinda nice for that :p)

Kraks only stuns, and that's way better than the snare of melta bombs/wse nades.

Also, with purgation it's much easier to chase the dread, with SM if the dread gets out of firing arc you can't damage it pretty much, but with GK you can use we are teh hammer and chase it down.
Last edited by Kvek on Thu 17 Oct, 2013 8:53 am, edited 1 time in total.
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Re: GK:BC

Postby Dark Riku » Thu 17 Oct, 2013 8:36 am

Kvek wrote:Kraks only stuns, like all other melta bombs.
I don't think they do? Melta bombs definitely only slow and damage, not stun.
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Re: GK:BC

Postby Kvek » Thu 17 Oct, 2013 8:48 am

Dark Riku wrote:
Kvek wrote:Kraks only stuns, like all other melta bombs.
I don't think they do? Melta bombs definitely only slow and damage, not stun.


derp, fixed
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Re: GK:BC

Postby HandSome SoddiNg » Thu 17 Oct, 2013 9:39 am

ThongSong wrote:oh handsome, your random capitalization of letters is killing me.

I'm still all for giving him a heavy melee daemon hammer. if it needs to lose it's CC ability, then so be it.


Nah, its the Most dps Wargear BC has . Hammer 100 dps on Singular Sub-comms & Heroes, his CC ability can really turn engagements in your favour alongside Int/SS/Purifiers , deploy Vortex or Canticle as follow-up , the CC ability not meant as An Escape Mechanism =D. The Hammer just needs something more i guess. The Purified blades needs a buff i think.
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Re: GK:BC

Postby Kvek » Thu 17 Oct, 2013 11:57 am

HandSome SoddiNg wrote:
ThongSong wrote:oh handsome, your random capitalization of letters is killing me.

I'm still all for giving him a heavy melee daemon hammer. if it needs to lose it's CC ability, then so be it.


Nah, its the Most dps Wargear BC has . Hammer 100 dps on Singular Sub-comms & Heroes, his CC ability can really turn engagements in your favour alongside Int/SS/Purifiers , deploy Vortex or Canticle as follow-up , the CC ability not meant as An Escape Mechanism =D. The Hammer just needs something more i guess. The Purified blades needs a buff i think.


The hammer is in a very good position, as you said it can turn engagments in your favour, and it also can work as an escape mechanism, low hp, getting swarmed use it and run np, it's very good, but Purified Blades suck, the sword is going to be a better investment everytime/5 hp/sec unending purge.
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Re: GK:BC

Postby PePPeR » Fri 18 Oct, 2013 12:53 am

I find Blessed Aegis & Mantle of Terra upgrades confusing. I mean these are the exact same cost and both are available from the start, the Mantle of Terra gives you more health, slightly less and i meand slightly less energy re-gen but the CoA replemishes energy and prevents your enemy from using their abilities......????? so really wtf is the Blessed Aegis about?. Does anyone use it?. Maybe just change Blessed Aegis to a simple "extra 150 health" for 75/15.
Last edited by PePPeR on Fri 18 Oct, 2013 12:57 am, edited 2 times in total.
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Re: GK:BC

Postby Ace of Swords » Fri 18 Oct, 2013 12:56 am

Works the same why as the first armor of the FC, extra HP regen.
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Re: GK:BC

Postby PePPeR » Fri 18 Oct, 2013 1:08 am

Ace of Swords wrote:Works the same why as the first armor of the FC, extra HP regen.


Ermmmm.....The FCs first two upgrades have clearly different tactical values and costs, the BCs just dont make sense.

does anyone use the Blessed Aegis, and why?.
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Re: GK:BC

Postby Caeltos » Fri 18 Oct, 2013 2:59 am

I use it almost all the time. I like my BC being really tankty. Like people have mentioned, if you start throwing in tank-oriented builds, like

Blessed + Unending Purge = Sick Health Regeneration.

The pay-off really pays dividence as the BC levels up, so it has immense scaling potential. Keep in mind, with Unending Purge, the BC is at his peak when he is at 50% hp , so you can actually commit alot more then you could before that point even. People can easily get scared off with their commander once their health pool starts dropping, but BC is more about manning up.

The extra health regeneration really reduces alot of damage mitigation, compared to what just regular flat health bonuses grants you. It has the highest noticeable effect against lower dps squads, allowing you to really close the distance.
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Re: GK:BC

Postby PePPeR » Fri 18 Oct, 2013 3:42 am

Jez I'm such a clown....

I'm just after seeing, it gives 100+25 HEALTH re-gen, grrrr I thought it was bloody energy re-gen and that's why I couldn't get my head around it..... so yes, they are both unique :roll:

Hey, see the CoA ability the way it blocks you enemy's from using their ablities?. Does this mean unit abilities I.e. doomblast?
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Re: GK:BC

Postby Ace of Swords » Fri 18 Oct, 2013 4:06 am

PePPeR wrote:
Hey, see the CoA ability the way it blocks you enemy's from using their ablities?. Does this mean unit abilities I.e. doomblast?


Yes, worship aswell, every ability that a unit or hero can use is blocked by it.

I think even repairing is blocked by it, but im not too sure.
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Re: GK:BC

Postby HandSome SoddiNg » Fri 18 Oct, 2013 5:01 am

Caeltos wrote:I use it almost all the time. I like my BC being really tankty. Like people have mentioned, if you start throwing in tank-oriented builds, like

The pay-off really pays dividence as the BC levels up, so it has immense scaling potential. Keep in mind, with Unending Purge, the BC is at his peak when he is at 50% hp , so you can actually commit alot more then you could before that point even. People can easily get scared off with their commander once their health pool starts dropping, but BC is more about manning up.

.



So you're saying BC has More Survivability than Most Heroes =0? This Tanky build is more cater towards a Range Army or Meele-oriented Builds like Orkz/Nidz or 2 KCSM,etc ? Especially Eldar. I always though the Nemesis vortex would be cruical & vital in Enagements as it can be Concealed easily in a Blobbed Army & CoA can Screw Eldar/Orkz/SM/Chaos over..But,it seems to me These two abilities benefits your GK Squadron better than letting him Solo .
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