Does GK need another AV squad?

Issues dealing with gameplay balance.
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HandSome SoddiNg
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Does GK need another AV squad?

Postby HandSome SoddiNg » Wed 16 Oct, 2013 3:31 pm

:roll:

I was thinking Should Purgation squad Get a Long-range AV option in t2 other than their Psycannons. Btw, the Psycannnon on SS only tickles Vehicles/Walkers ,don't see any reason to give them that Upgrade or Do GK need a dedicated AV squad in t2 like Chaos/Nidz does? IMO

Normally,i would need a GK lib + Purgs Psycannons to dish out the Damage follow-up with Krak nades to take down Walkers. Could they put Gk rhino in t2 instead of t1? Since its the least purchased unit in t1 among GK players ,Just saying :D
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Re: Does GK need another AV squad?

Postby Kvek » Wed 16 Oct, 2013 3:37 pm

HandSome SoddiNg wrote:
Normally,i would need a GK lib + Purgs Psycannons to dish out the Damage follow-up with Krak nades to take down Walkers. Could they put Gk rhino in t2 instead of t1? Since its the least purchased unit in t1 among GK players ,Just saying :D


that's so false, Purgs+Krak nades are enough to take down a dread, rhino in t2 is a solid choice esp against ig since they don't have too much melee damage that could really threaten it, and also it can be used for ninja bashing, and it's cost is really low too.
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Re: Does GK need another AV squad?

Postby saltychipmunk » Wed 16 Oct, 2013 4:27 pm

gk really doesnt have an issue with walkers with the recent changes to gk av,

its the tanks that dont try to rub noses with gk in melee that the gk have issues with.
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Re: Does GK need another AV squad?

Postby HandSome SoddiNg » Thu 17 Oct, 2013 2:54 am

saltychipmunk wrote:gk really doesnt have an issue with walkers with the recent changes to gk av,

its the tanks that dont try to rub noses with gk in melee that the gk have issues with.
Paladins? Psycannon Purgs can get rear armour hits on them with CV.
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Re: Does GK need another AV squad?

Postby Flash » Thu 17 Oct, 2013 5:31 am

Paladins are 150 power. Making them ~the most expensive vehicle counter in the game (They're fantastic, but hella expensive). Also tanks can kite purgation. Not saying it's impossible. Just difficult.
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Re: Does GK need another AV squad?

Postby HandSome SoddiNg » Thu 17 Oct, 2013 7:23 am

Flash wrote:Paladins are 150 power. Making them ~the most expensive vehicle counter in the game (They're fantastic, but hella expensive). Also tanks can kite purgation. Not saying it's impossible. Just difficult.


Yesh tha'ts why they need support ,simple Mind blades on Paladins with Gk Lib supporting them,they would take down a LR/BB/Preds,etc. But yeah Purg- Psycannons can be kitted easily..I know you're not overly fond of using GK Las-rhino just to take down One Walker in t2 ,Lol. Just saying they don't have a Long-range Snaring AV set-up team .
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Re: Does GK need another AV squad?

Postby saltychipmunk » Thu 17 Oct, 2013 6:43 pm

the rhino is not all that good, because of the target mechanics in place while kiting.
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Re: Does GK need another AV squad?

Postby Panda » Thu 17 Oct, 2013 6:51 pm

Even with the changes to krak grenades, GK still lacks dedicated long-range av and suffers against any kind of vehicle play really.

And the rhino is not good av yes because it keeps on selecting infantry while kiting. Could someone explain how this works? If it automatically chooses the target it does most damage to could you change the damage type on its lascannon?
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Re: Does GK need another AV squad?

Postby Sub_Zero » Thu 17 Oct, 2013 8:46 pm

And the rhino is not good av yes because it keeps on selecting infantry while kiting. Could someone explain how this works? If it automatically chooses the target it does most damage to could you change the damage type on its lascannon?

For me it always seems that tank type vehicles cannot move and shoot on chosen target at the same time. They always tend to switch targets for some unknown reason.
You have to stop movement, choose a target, wait for a shot and then try to kite away. And repeat.
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Re: Does GK need another AV squad?

Postby PePPeR » Thu 17 Oct, 2013 9:23 pm

I really didnt know they had one.... i know they have a few units can do AV damage but aside fron the dread which is not a sqd, i dont think they have one do they?, as per say the likes of Fire dragons, stormtrooper meltas.....?.
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Re: Does GK need another AV squad?

Postby Torpid » Thu 17 Oct, 2013 9:33 pm

well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.
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Re: Does GK need another AV squad?

Postby Forestradio » Thu 17 Oct, 2013 11:28 pm

That Torpid Gamer wrote:well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.


um what?

Purgation can't chase anything worth shit. And they don't snare like lascannons do.
Fire dragons get FoF that doesn't hurt their damage. Making them fantastic at chasing.

I wouldn't mind a sisters of battle or ordo hereticus inquisitorial henchmen squad with melta guns.
Or giving them a predator of their own in T3.
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Re: Does GK need another AV squad?

Postby PePPeR » Fri 18 Oct, 2013 1:27 am

vindicare assassin, have him as a long range (D-cannon esk) AV unit. Would be easy to design and implement into the game.

.... the topic is do they need "ANOTHER" AV sqd. There has to be a first to be another, which unit is it?. I didnt think they had one, just a few units that can do damage should they be lucky enough to snare and get up close.
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Re: Does GK need another AV squad?

Postby HandSome SoddiNg » Fri 18 Oct, 2013 4:30 am

Radio the Forest wrote:
That Torpid Gamer wrote:well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.


um what?

Purgation can't chase anything worth shit. And they don't snare like lascannons do.
Fire dragons get FoF that doesn't hurt their damage. Making them fantastic at chasing.

I wouldn't mind a sisters of battle or ordo hereticus inquisitorial henchmen squad with melta guns.
Or giving them a predator of their own in T3.


I Wouldn't mind Sisters of Battle or Ordo Hereticus AV squadron in t2 at all!. Chaos/Tyranids/Eldar/IG , they already have very good AV squads to stop early Vehicle pressure . I also remember Caeltos thinking about adding Vindicare Asssassin & Dreadknight(T3)?I Main Sm more than GK, Even a Melta-bomb & RPG tacs with (FTE global) & Battlecry buffs can Severly damage a Walker more than Kraks & Psycannon Purgs.
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Re: Does GK need another AV squad?

Postby HandSome SoddiNg » Fri 18 Oct, 2013 4:44 am

That Torpid Gamer wrote:well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.



Not really. FD are Perfect AV Chasers, Syngerize so well with FS Buffs ,guide/DooM/Timefield & Warlock FoF global . ST, They can catch Walkers Unexpectedly with Melta-Snare & Finishing it off with HWT/Sentinel rockets/IG Heroes AV alongside ,etc.

Purgation psycannon i'am not sure buffing em with "Mind blades" would help with CV & Krak nades,If you're lucky,could get rear-armour hits on Predators . ASM Melta-bombs & RPG tacs(FTE) & FC battlecry buff can Severly damage Vehicles/Walkers then Psy & Kraks...
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Re: Does GK need another AV squad?

Postby Kvek » Fri 18 Oct, 2013 5:42 am

HandSome SoddiNg wrote:
That Torpid Gamer wrote:well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.



Not really. FD are Perfect AV Chasers, Syngerize so well with FS Buffs ,guide/DooM/Timefield & Warlock FoF global . ST, They can catch Walkers Unexpectedly with Melta-Snare & Finishing it off with HWT/Sentinel rockets/IG Heroes AV alongside ,etc.



Yes, but this all means that you have already forced off your opponent, your fire dragons will die in 3 seconds if they close in and try to harm a chaos dread, while purgations at long range will be much safer

And purgation can't chase ? everything expect venom brood can't chase (chaos las/sm las etc)
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Re: Does GK need another AV squad?

Postby Asmon » Fri 18 Oct, 2013 8:53 am

Radio the Forest wrote:Fire dragons get FoF that doesn't hurt their damage. Making them fantastic at chasing.


FoF reduces ranged damage by 80%.
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Re: Does GK need another AV squad?

Postby Torpid » Fri 18 Oct, 2013 9:04 am

That's why he said FoF that doesn't reduce ranged damage. Granted, it does have a proper name, it isn't called FoF, but yeah, essentially it's a FoF that just doesn't affect ranged damage.
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Re: Does GK need another AV squad?

Postby Nuclear Arbitor » Fri 18 Oct, 2013 9:26 am

fire dragons are only a counter to walkers. everything else is faster than them and generally kills them while kiting.
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Re: Does GK need another AV squad?

Postby Torpid » Fri 18 Oct, 2013 10:25 am

I disagree. One flank from fire dragons on a transport with no immediate repair support and it's done, not to mention fd +ws or fs gates/doom/fortune/guide.
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Re: Does GK need another AV squad?

Postby Orkfaeller » Fri 18 Oct, 2013 1:10 pm

HandSome SoddiNg wrote:
Radio the Forest wrote:
That Torpid Gamer wrote:well upgraded purgations function like fire dragons/stormtroopers but do more damage to infantry while lacking an AV ability.

Other than that the only dedicated AV squad they have would be paladins, but even then, that isn't dedicated AV.


um what?

Purgation can't chase anything worth shit. And they don't snare like lascannons do.
Fire dragons get FoF that doesn't hurt their damage. Making them fantastic at chasing.

I wouldn't mind a sisters of battle or ordo hereticus inquisitorial henchmen squad with melta guns.
Or giving them a predator of their own in T3.


I Wouldn't mind Sisters of Battle or Ordo Hereticus AV squadron in t2 at all!. Chaos/Tyranids/Eldar/IG , they already have very good AV squads to stop early Vehicle pressure . I also remember Caeltos thinking about adding Vindicare Asssassin & Dreadknight(T3)?I Main Sm more than GK, Even a Melta-bomb & RPG tacs with (FTE global) & Battlecry buffs can Severly damage a Walker more than Kraks & Psycannon Purgs.


Beside the fact that there are no Sister Models out there ( I atleast searched far and wide ) I'd rather see them as a Commander Specific unit for the IG Inquisitor.
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Re: Does GK need another AV squad?

Postby Caeltos » Fri 18 Oct, 2013 1:43 pm

Asmon wrote:
Radio the Forest wrote:Fire dragons get FoF that doesn't hurt their damage. Making them fantastic at chasing.


FoF reduces ranged damage by 80%.


Their Fleet of Foot is different, and doesn't have such a strain on the damage penalty. :ugeek:
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Re: Does GK need another AV squad?

Postby Kvek » Fri 18 Oct, 2013 1:44 pm

Nuclear Arbitor wrote:fire dragons are only a counter to walkers. everything else is faster than them and generally kills them while kiting.


They are not enough to take down a walker, but enough to take down a razorback.
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Re: Does GK need another AV squad?

Postby saltychipmunk » Fri 18 Oct, 2013 2:09 pm

fire dragons are more of the multipurpose av unit the purges should be but arent , in that with support they can infact do their job as an av unit.

with good movement they can kill off the lighter vehicles , and with support from units like banshees or a plat , they can kill the walkers.

and on top of that they still do that decent dps to infantry , not mind blowing but then again neither is the dps on the psi cannons for the power cost.


that is what a true multi purpose av unit should do,


the purgs cannot do that, they cant kill the lighter tanks because their damage vector is constant damage so they will only do fractions of their potential damage to kiting units.

and while they can kill off the walkers with the help of interceptors, that inability to kill the kiting tanks exposes a pretty obvious vulnerability .

we can all agree that walkers among the easier vehicle types for most races to kill off.
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Re: Does GK need another AV squad?

Postby HandSome SoddiNg » Fri 18 Oct, 2013 6:15 pm

saltychipmunk wrote:fire dragons are more of the multipurpose av unit the purges should be but arent , in that with support they can infact do their job as an av unit.

with good movement they can kill off the lighter vehicles , and with support from units like banshees or a plat , they can kill the walkers.

and on top of that they still do that decent dps to infantry , not mind blowing but then again neither is the dps on the psi cannons for the power cost.


that is what a true multi purpose av unit should do,


the purgs cannot do that, they cant kill the lighter tanks because their damage vector is constant damage so they will only do fractions of their potential damage to kiting units.

and while they can kill off the walkers with the help of interceptors, that inability to kill the kiting tanks exposes a pretty obvious vulnerability .

we can all agree that walkers among the easier vehicle types for most races to kill off.

I figured a way you can Buff Purg Psycannon with mind-blades & Krak on the Walkers and WATH down Vehicles ,Should do enough damage . I tried it =). Still awaiting Vindicare assassin -0
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Re: Does GK need another AV squad?

Postby Nuclear Arbitor » Sat 19 Oct, 2013 1:36 am

Kvek wrote:They are not enough to take down a walker, but enough to take down a razorback.

two of them will toast a walker in about 15 seconds. if it's a melee walker they can do it while taking little to no damage. one of them can counter a walker but it takes longer and generally requires some support.

That Torpid Gamer wrote:I disagree. One flank from fire dragons on a transport with no immediate repair support and it's done, not to mention fd +ws or fs gates/doom/fortune/guide.

fire dragons are super weak and forced off very quickly. in order to get close enough to attack the transport without being attacked first they'd have to infiltrate or be teleported in and they'd still be very vulnerable to supporting units. it comes down to seeing them and then kiting. even with their speed buff they have a very hard time with kiting transports and tanks.
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Re: Does GK need another AV squad?

Postby Forestradio » Sat 19 Oct, 2013 1:55 am

Fire dragons are good vs everything. They can even put some pressure on SHI with their melta damage.

And yes their ability that increases their speed DOES NOT REDUCE THEIR DAMAGE. :roll:
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Re: Does GK need another AV squad?

Postby Kvek » Sat 19 Oct, 2013 7:02 am

Nuclear Arbitor wrote:
Kvek wrote:They are not enough to take down a walker, but enough to take down a razorback.

two of them will toast a walker in about 15 seconds. if it's a melee walker they can do it while taking little to no damage. one of them can counter a walker but it takes longer and generally requires some support.


Double psycannon squads will toast a walker in about 10 seconds...
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Re: Does GK need another AV squad?

Postby Nuclear Arbitor » Sat 19 Oct, 2013 11:35 pm

and are more effective against everything else while bleeding less. my point being that fire dragons are a bad choice against anything other than walkers. they may be ok against super units but i've never tried to use them in such a situation.
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Re: Does GK need another AV squad?

Postby Torpid » Sun 20 Oct, 2013 1:45 am

Well again I disagree, it depends on the map and your hero. With the farseer they're an excellent choice against tanks and transport as they will kill them in seconds alongside FS buffs/debuffs(doom on vehicle), infiltration from her gate and a haywire. They're extremely mobile and can catch a razorback which is harrassing your capping avengers completely off guard killed it in seconds.
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